Thanks to Brian Bradford who maintains the site Killer Katanas (a site about war games).
1. Turn Royal card:
A) Tax gathering - All players pay half their gold to bank
B) Famine - All agriculture half yield
C) Good harvest - x2 gold from Fiefs
D) Demand for import - +2 gold per Merchant
E) Peace - No effect
F) War - Go immediately to step 3
2. Establish turn order. (In each players turn):
A) Draw event card
B) Choose activity:
C) Go to next player. Go to step 4 when all are done
3. War (skip if no war):
A) Remove Merchants in enemy country
B) Establish Swedish Army
C) Pay upkeep for troops: 2 gold per soldier symbol
D) Establish enemy force: Equals number of players +1
E) Sweden attacks: A roll equal to or less than combat strength is a hit. Remove lowest value enemy card
F) Enemy attacks: (Same as above)
Repeat E-F until one side is eliminated
Victory/Defeat
Sweden wins: (Victors choose one, highest CB value first)
* Receive one randomly chosen available Fief card
* Receive one face-up history card
* Receive 3D6 gold
Sweden loses: (Those who took part)
* Enemy Fief(s) are lost
* Lose one Fief of choice
(Those who didnt take part)
* Roll D6: 1-3 lose Fief card, 4-6 nothing
4. End of turn. Go back to step 1 if not turn 16. If it was turn 16 the game ends, record status points:
1 SP per 20 gold
1 SP per 3 crown symbols on Fief cards
1 SP per 2 soldier symbols (not military)
1 SP per set of 3 history cards in same series
2 SP per set of 4 history cards in same series
3 SP per set of 5 history cards in same series
1 SP per 3 Merchants in play when game ends
This site is created and maintained by: Carl-Gustaf Samuelsson