Klicka för svenska      Das Amulett (German)

Distributor: Goldsieber Spiel
Category: Strategy game
Players: 3-6 (absolutely best with 3-4 players)
Play time: 1:30-2:00
Ages: 12+
Content:     1  Game Board
  33  Spell Cards
112  Metal Cards (18 each Gold, Silver, Copper, Iron)
    6  Amuletts
  52  Jewels
    1  Jewel Bag
  60  Energy Stones
    6  Round Markers (3, 4, 4, 5, 5, 6)
    2  Wizard Hats
    1  Player Aid Sheet (in German)
    1  Rules (in German)
Game target: The game ends when one player gets 7 different colored Jewels on his Amulett or 8 total Jewels in any combination of colors. He is the winner.
Rules: Rules in English
Strategy: -
Comments: My edition is from 2001. The designer is Alan R Moon and Aaron Wessblum.

The game is played in Rounds. Each Round has the following four Phases.
1) SPELL PHASE - Spell Cards equal to the number of players are auctioned.
2) METAL PHASE - Each player receives Metal Cards for his Spells.
3) JEWEL PHASE - The player with Wizard Hat #1 draws one of the Round Markers. The result is the number of areas that will be visited this Round. Players compete for Jewels in each of these areas.
4) ENERGY PHASE - Each player removes one Energy Stone from each of his Spells. Exception: Some Spells require two Energy Stones to be removed each turn. Any Spell left with no Energy Stones is discarded.

It's a really good auction game. The paying of the spell cards is an interesting mechanism, as the price you are paying is used as a duration counter on the spell. This mean that you sometimes want to bid more than minimum. You only have 10 energy stones, which you may bid and place upon one or more spell cards. You placed the energy stones upon the card you got and take of one (some spells costs 2 per round) during the energy phase. Avoid play the game with more than 4 players, as the duration increases exponentially. The components are just gorgeous.

 
 

 

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