Klicka för svenska      Amun-Re (German)

Distributor: Hans im Glück (German edition)
Rio Grande Games (English edition)
Category: Strategy game
Players: 3-5 (best with 4-5)
Play time: 90 minutes
Ages: 12+
Content: 66 Gold Cards (18 x 1, 12 x 2, 12 x 5, 9 x 10, 10 x 20, 5 x -3)
39 Power Cards

15 Province Cards
15 Single Pyramids
15 Double Pyramids
15 Building Blocks for Pyramids
10 Player Blocks in the 5 Player colours (1 Bidding Block and one Scoring Block in each)
  1 Amun-Re Temple
  1 Pharaoh for the Starting Player
15 Province Markers in the 5 Player colours (3 each)
45 Farmers
  5 Summary Cards
  1 Board
  1 Rules booklet
Game target:

The game ends at the end of the second half, therefore after 6 rounds.

The player whose Scoring Block is furthest along the Scoring Track is the winner.  If there is a tie, then the player with the most Pyramids is the winner.  If there is still a tie, then Building Blocks are counted.  In the event of there still being a tie, then several winners are announced …

Rules: Rules in English
Rules in Swedish

Note! There is a miss in the rules. You will always return your -3 card back to your hand after it has been played

Strategy: -
Comments: My edition is from 2003. The designer is Reiner Knizia.

The game is divided into two halves, one in each of the Old and the New Kingdom.  Each half consists of 3 Rounds, and each Round consists of 5 or 6 Phases :
Phase 1 – Reveal the Province Cards
Phase 2 – Acquisition of the revealed Provinces
Phase 3 – Player Actions (purchase and use of Power Cards, Farmers and Building Blocks)
Phase 4 – Offering to Amun-Re
Phase 5 – The Harvest and other Income
Phase 6 – Scoring (only at the end of 1st and 2nd game halves.)  

After 3 Rounds, the Old Kingdom ends, and the Provinces are scored.  In the New Kingdom a further 3 Rounds are played, after which the Provinces are scored once again, to end the game.

This is much of an area scoring game with a great theme. The auction part is a different to many other games. The territory cards have an increasing scale on which you have to bid for the next step and if you are lucky you can get the card for free, as the first step is zero. Each province gives different advantages for the following rounds, as possibility to buy power cards, temples for the end scoring, gold or free farmers. The offerings give free stuff to the highest bidder, but the total offerings of all players also give X gold per farmer in the harvest phase depending of the placement of the temple. This can also be an incitement to bid the -3 instead, as well as this is way to play if you are low on money. First of all is the pyramid parts and pyramids one of the most important things to build to score high. "Unfortunately" you loose all provinces between the two halves and the already built pyramids and parts are the only remaining parts, which may change the bidding prices on certain provinces.

This is one of the better of the Knizia games and definitively the best of his games from 2003.

 
 

 

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