|Category:||Adventure game / Roleplaying|
|Players:||3+ (best with 4-5)|
|Play time:||02:00+ (depends on the adventure)|
|Ages:||11+ (have to know good English)|
|Content:||- Dungeon Master screen with tables needed during the game. Contains also "dragon
card learning pack".
- Step-by-step package to learn D&D
- Heroes and monsters as 3-sided paper characters.
- Map of your first dungeon
- 6 dices (1D4, 1D6, 1D8, 1D12 and 1D20)
- Rules book
|Game target:||To get through an adventure, which the Dungeon Master has in his adventure book and preferably have fun meanwhile.|
|Rules:||To extensive to be written here. They are in a 64 pages book.|
|Strategy:||Depends on the adventure. Use your fantasy, it's the only thing that limits you. A good Dungeon Master always profits inventive ideas as solutions to problems. It's always funnier to take the backdoor, than hit your way through!|
|Comments:||Year of publication is 1991.
Only played AD&D variants. Showed up to be the old adventure system and NOT a new adventure board game, which I had hoped for! Although I prefer the Swedish variant "D&D expert". but the books are good for converting an adventure to this system from D&D + AD&D systems.
This site is created and maintained by: Carl-Gustaf Samuelsson