|Distributor:||Rio Grande Games|
|Content:||60 houses (15 in each of 4 colors)
32 palaces (8 in each of 4 colors)
28 ballot markers (ballot boxes) (7 in 4 colors, values=0, 1, 1, 2, 2, 3, 3)
24 control rings (6 each in 4 colors)
28 player cards (7 each in 4 colors)
14 voting order cards (2 sets of 7 cards)
1 game board
1 rule booklet
1 rule summary/overview
|Game target:||Place 1 palace in each of 6 districts or alternatively place 7 palaces in 5 districts or 8 palaces in 4 districts. This is done through gaining influence in the different districts through a blind bidding system (=by putting the markers concealed in the districts).|
|Rules:||Rules in English|
|Comments:||My edition is from 2000. The designer is Leo Colovini.
This is one of the game I picked up at the Essen fair. It has pretty simple but clever rules, where you are trying to bluff and outbid the other in the different districts. For each district, where someone builds a palace the cost increases with one for the next palace.
The game is played in 2 phases for each game year. First do the players place their ballot markers face down on areas (concealed player cards = 1 for each area) of their choice. You may place up to 4 markers on a card during each of 4 (=3 player) or 3 (=4 player) rounds, then each area holds an election. The 2 players with most votes (=marker value) in a district may build houses there. When has enough houses in a district, he may convert them to a palace.
It's a good game with nice components, although I don't know yet if the replayability is good. The only fault is that that two of the districts have a name which starts with "San". I mixed them up several times at my first play...
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