|Players:||2-6 (probably best with 4-6)|
1 game board (map of the planet Dune)
6 character sets (in different colours):
1 playing shield
5 large discs - each showing a leader and his strength
20 small tokens (some with a star)
2 battle wheels
2 decks of cards (21 spice cards and 33 treachery cards)
Spice tokens printed with 1, 2 or 4 on both sides
1 storm marker
6 storm movement markers (numbered 1 to 6)
1 player aid pad
1 instruction manual
6 main character leader discs (one for each player with value 10)
1 dueling arena playing board
25 dueling cards
6 block tokens to inhibit movement in the arena
5 additional treachery cards
45 new spice tokens (15 of each 1, 2 and 4)
14 harvest cards (2x5, 2x8, 2x10, 2x12, 2x15, 1x40, 2xWorms)
36 access cards
30 share cards (3 of 0,1,2,3,4,5 - 2 of 6,7,8,10,12,15)
10 voting cards (5 "yes" and 5 "no")
6 planet cards (1 home planet for each character)
5 additional treachery cards for use in the main game
|Game target:||Each character has a set of unique economic, military, strategic or treacherous advantages. The object of the game is to use these advantages to gain control over Dune. The winner is the first player to occupy at least three strongholds (red territories) with at least one of his tokens at the end of any turn in the game. In a two player game, the number of strongholds needed to win is increased to four.|
|Comments:||Created 1992 by Mick Uhl and Richard Hamblen and published by Avalon Hill. The
American edition is out-of-print since long. My edition is a new French edition from 1999,
with both expansions "the Duel" and "Spice Harvest" included.
The game is a really good adaption of the theme and ambiance of the book and movie. The basic rules are pretty simple, but the special powers can make the first game a bit messy, as well as the fact that the common way to win is a shared win within an alliance with another game. A disadvantage is that you probably have to be 6 players to have a fairly balanced game.
According to the rules you may make as many alliances at the same time as you wish and you may keep them over as many Nexus as you want, but common house rules are that you may only have an alliance with one another player and you have to break it at the next Nexus (where you may make an alliance with someone else if you want).
It's not any big problem that the game is in French, as you may find good player aids at internet. Some of the region names needs although to be translated as Mur du Bouclier = Shield Wall.
I'm told that the expansions only makes the game more complicated and unbalanced. But they are probably good for those who play the game often.
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