|Players:||2-6 (probably best with 4-5)|
|Play time:||01:00 (Elfengold 01:30)|
1 Game board
72 Movement Cards (12 rafts plus 10 each of the other six transporation types)
12 City cards
48 Transportation counters (8 each of the six types of transportation)
6 Trouble counters
120 Markers (6 sets of 20)
4 Round cards
6 Playing aid cards
1 Rules leaflet (in german, but you may find rules in English on the net)
|Game target:||To visit as many cities as possible during the 4 (or 6 in expansion) rounds|
|Rules:||Elfenland rules in English
Elfengold rules in English
|Strategy:||A few basic strategies gotten from a the news group of board games:
- Don't burn tiles to hurt others if they could be potentially useful on your next turn.
- Magic clouds make GREAT ways to slow down other players.
- Don't end your turn (if possible) in the city in the middle of the desert and/or the dead-end city... you're inviting other players to put trouble markers on your route out. This is especially true if there is more than one elf in those places...
- Your first card draw should give you an indication of which you want to "circle" the board in order to end up close to your "home" city at the end of round four.
- If possible, go the same direction as the other players... you can bum extra movement off the tiles that they place.
|Comments:||Published 1998. Designed by Alan R Moon. Game of the year in Germany 1998.
Even if the expansion Elfengold takes longer time the more tactical part with the auction makes it a much better game with more skill involved. After playing with the expansion the first time, I won't go back to the basic set (if not maybe playing with young children).
The rules are quite simple to follow and it soon became a favourite game.
This site is created and maintained by: Carl-Gustaf Samuelsson