Klicka för svenska      Tigris & Euphrate

Distributor: Hans Im Glück
Category: Strategy game
Players: 2-4 (probably best with 3-4)
Play time: 01:30
Ages: 12+
Content: 153 Civilisation tiles
    8 Catastrophe tiles
    1 Unification tile
    6 Monuments (wooden)
  16 Leaders of 4 dynasties (wooden disks)
140 Victory point counters (20 small and 15 large wooden cubes in each of 4 colours)
  10 Treasures (plain wooden cubes)
    4 Screens (with playing aid written in German....)
    1 Bag (for civilisation tiles)
    2 Rule leaflets (1 en English and 1 in german)
    1 Overview sheet with game examples in German....
Game target: Original German name is "Euphrat und Tigris"

The aim of each player is to develop the four key spheres of civilisation: settlements, temples, farms and markets. To do this, players will position their leaders, create and extend kingdoms, build monuments and resolve conflicts, thereby gaining victory points in each of the four spheres. The winner is the player who develops civilisation a balanced way, without revealing a sphere of weakness.
The game is over when there is 2 or less treasures left on the board. You got the final points as the sphere where you have the LEAST number of VP! The treasures are counted as point "jokers", that is you decide what colour they correspond to.

Rules: Rules in English         (from Chris Lawson's Web Pages who also has a good FAQ) 
Strategy: If you remember the number of VP's other players has collected in each colour, you have an advantage, as you know if it's time to take the "final treasure" or not. Maybe is the game equal interesting if you may se the others VP's all the time? Don't forget that it's important to build monuments, as they generate regular points to you, each turn you have control over it with a leader in one of the two colours.
Comments: Published 1997. Designed by Reiner Knizia.

This was really a fun game for strategists. The more, the easier to balance the game. Took a while for us to figure out the importance of the monument to generate regular points. The rules are relatively simple, but prabably it takes a while to figure the strategy for different situations. Though, 12 years is too low age, to appreciate the game.

But, I reacted on the extremely high price, which is a bit balanced by costly and well designed parts.


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