Distributor: | Jeux Descartes / Eurogames |
Category: | Strategy game |
Players: | 3-5 (scalable thanks to different board layouts) |
Play time: | 1:00-2:00 |
Ages: | 12+ |
Content: | 1 Game Board with 2
reversible halves, depending of the no of players. 50 wooden Dino Tokens (10 in each of 5 colors) and 50 stickers to them. 1 Information Board with Climate Chart, Initiative Track and Turn Track 1 Bidding Board - to place the bids for new mutations. 1 Wooden Meteor Marker - to track the number of turns played. 1 Wooden Climate Marker - to track the current climate. 5 Wooden Initiative/Bidding Markers - to note player order each turn. 5 Wooden Mutation Markers - for scoring mutation points 5 Dino Portrait Cards - to indicate the features of each player's Dino species. 62 Gene Counters - used to mark the Dino's abilities on their Portrait Cards. 26 Event Cards - to alter the normal course of play. 2 player Aid cards. 1 Cloth Bag - for drawing random gene counters. 1 Die - for rolling random events and settling ties. 1 Rule Book - you're reading it. |
Game target: | The object of the game is to have the largest number of mutation points on the
mutation point track when the meteor hits. |
Rules: | Rules in English Pasteups in Swedish for the cards (Word document - thanks to Magnus Lundgren) |
Strategy: | - |
Comments: | My edition is from 2001. The designer is Philippe Keyaerts One turn of the game is divided into
6 phases. For phases 3, 4 and 5, only proceed with the next phase when all players have
completed their actions for the current phase. 2. Climate: Determine the current climate for the rest of the turn. 3. Movement: The Dinos move and fight. 4. Births: New Dinos appear. 5. Survival and Mutation: Some Dinos die, and survivors receive mutation points. 6. Meteor & Evolution: Move the meteor one space closer to impact. If the meteor has not yet hit the planet, players bid for genes. A light and fun game. |
This site is created and maintained by: Carl-Gustaf Samuelsson