Klicka för svenska      Fist of Dragonstones

Distributor: Days of Wonder
Category: Card game
Players: 3-6 (best with 4-6 players)
Play time: 45-60 minutes
Ages: 8+
Content: 60 Fairy Gold coins (yellow wooden disks)
40 Silver coins (silver-gray)
15 Common Gold coins (beige)
  2 Black Magic coins (black)
  2 Red Magic Amulet coins (red)
36 Magic Dragonstones (12 each – red, blue, and yellow glass stones)
  6 Special scoring dice
  6 Player screens
  8 Standard Character cards (white character titles)
25 Special Character cards (gold character titles)
  3 Blank cards (for you to create your own special characters)
  1 Dragonstone storage bag
Game target: When a player scores a point, he turns his die, adding the point scored to the face up side. The first player who turns his die to three is the winner.
Rules: Rules in English
Strategy: -
Comments: My edition is from 2003. The designers are Bruno Faidutti och Michael Schacht. The game is published in French, English and German.

Phases in a round:
1- Drawing 2 new special characters

2- Witch Auction (can cancel powers of other characters, so this is auctioned first)
3- Auctioning other characters (7 standard and 2 special are shuffled together)
4- End of the turn – Returning of Fairy Gold

This seems to be a typical Faidutti game with characters with different power and a bluffing auction. Unfortunately the bluffing is more frustrating in this game than in his "Citadel", partly because you loose all the gold you have bid, even if you loose the auction. But this is said to be the core of the game. A good starting combination for one player can also result that everyone needs to chase this player to even have a chance against him. This happened in my very first game, when one got two points in the first round.

It's a beautifully produced game, as all of the games of Days of Wonder, but not anything I would recommend, as there are more better games out there.

 
 

 

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