|Distributor:||Kosmos / Rio Grande Games|
|Play time:||1:00-2:30 (30 minutes per participant player)|
|Content:|| 1 Game board
141 building tiles
22 countryside tiles
130 citizens (dark grey)
20 coloured citizen figures (4 in each player colour)
32 gold coins
65 food tokens (30 large and 35 small)
- 27 voice of the people cards (9 of each)
- 15 action cards
- 32 political cards
5 summary charts
1 start-player token.
|Game target:||Having most Victory Points (equal to number of citizens plus 3 VP for each cities with at least one of each building type, minus 5 if your citizen starved in the last game year). The game is played in 6 game years and each year is divided into 5 actions.|
|Rules:||Rules in English|
|Strategy:||It's important to feed all citizens at the end of the year, otherwise you lose the first action during the next year. Try to spread out the buildings, so you at least have one of each type in each city at the game end, but prioritize the cities, which are close to other cities first, so you don't lose any citizens through migration. Quarries are only interesting to build in the first two rounds, to get enough payback of them. When you expand your territories, then try to plan so you aren't forced to destroy expensive buildings, if you loses to many citizens, ie see that you have cheap buildings at some of the outer parts. Don't forget to build market places and health buldings, so you can expand in time.|
|Comments:||My edition is from 2000. The designer is Gerd Fenchel.
The first thought when I saw this game was a "deja vu" experience of the old PC game "Civilization", although you don't war against your opponents. It requires good planning ahead, both at the choice of starting places for the cities and during the game. The randomness of drawing the cards are pretty low, as you always may choose from 7 political cards, although you always turn up the card you mostly wanted for the next player after your choice....
I tested the game at the Essen fair, although I realised that all the texts required an English version. There are a LOT of components to keep track of. The only bad thing about the game is the length, which increase a lot depending of the number of players. But if that's not a problem, then I can really recommend it. The possibility to randomly distribute the landscape tiles at the beginning of the games will give it a good replayability.
|Extract from Essen report 2000-10-29||After eating and
strolling around for a while, Christina went to see a handball match
between Essen and Bayern in the “Bundeslige”. I finally got a table at
Kosmos to play “La Città”. I had got English rules (a printout
from Internet) from Andy before (Thanx Andy!). I had to stop several, who
wanted to have the table but not playing this game, before 3 Germans
eventually joined me for a game. I really enjoyed it! It gives a “déjà
vu” experience for anyone, who ever has played the PC game
“Civilization”. Expanding your cities by building them large enough,
so there is place for new citizens and guessing what they would like (of
health, education or culture) during the current game year. (It costs 1
turn out of 5 to check it out.) See to that the farms give enough food to
the expanding population. Getting enough gold through “building”
mines. If your neighbour city/cities has more of their current preference,
one of your citizens will emigrate at the end of the game year.
Unfortunately it’s quite a lot of text on the cards, so I prefer an
English edition (which costs 445 SEK (100 DM) at Tradition).
This site is created and maintained by: Carl-Gustaf Samuelsson