Klicka för svenska      Liberté

Distributor: Warfrog
Category: Strategy game
Players: 3-6 (best with 3-4 players)
Play time: 90-120 minutes
Ages: 12+
Content: Rules
Map
110 cards, (sets A and B)
Faction blocks, (24 white, 28 blue, and 30 red)
Player control tokens, (6 colours, 20 per player)
Turn and Election markers, (2 black, 1 red, 1 white, and 1 blue marker)
Player Aid Cards, (English, French, and German)
Game target: - The game always ends after four turns. The player with the most victory points is the winner.
- A successful Royalist counter-revolution will occur immediately if seven or more provinces marked CR are controlled by white faction blocks. Then the winner is determined by players adding together the number of white points they have. The player with the most such points wins the game. VPs count for nothing.
-  If at the end of an election the radical red faction gained 17 votes or more, i.e. they go off the end of the Election Track, then the game ends with a radical landslide. The winner of the game is determined by players adding together the number of red points they have. The player with the most such points wins the game. VPs count for nothing.
Rules: Rules in English
Strategy: -
Comments: My edition is from 2001. The designer is Martin Wallace.

The turn sequence is as follows. Each phase should be completed by all players before proceeding to the next phase:
1) Determine the order of play (most current VP's plays first etc)
2) New cards, (not in the first turn). Take back cards from display, discard and refill hand up to 7 cards.
3) Action phase – players complete a variable number of action rounds (play card to place faction blocks, take card or pass)
4) Resolve battle, (not in the first turn). The player who leads the Revolutionary army in this battle will gain victory points.
5) Resolve the election and score victory points.The new government is now elected. Remove all player tokens from the Government Box. Place the three coloured Election markers on the zero space of the Election Track. Place a black marker on the first space of the Region Track.

I've just played it once. It seems to be a bit dry, but still interesting. Not one of his most intersting designs, but I'm longing to play it again.
There are some slight colour problems with one of the provinces, which don't match it's card good enough.

 
 

 

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