Klicka för svenska       Löwenhertz (Lionheart)  

Distributor: Gold Sieber Spiele / Rio Grande Games
Category: Strategy game
Players: 2-4 (4)
Play time: 01:00-01:30
Ages: 12+
Content:     1 Board frame
    6 Map pieces
    4 Power markers (1 each of rose, gold, purple and gray)
  16 Castles (4 in each colour)
  48 Knights (12 in each colour)
100 Boundary walls (blacks) (+2 extra in my box)
    1 First player castle (black)
    1 Rulebook
    1 Overview & layout for the basic game
112 Cards
        52 Money cards
          4 Summary cards (1 for each player)
        12 Decision cards (3 for each player)
        31 Action cards
        13 Politics cards
                3 Parchment (3+4+5)
                4 Ducats (15+12+10+8)
                3 Renegades
                3 Alliance
Game target: Gaining power by adding territory to a stable region or by making the region surrounding one of the castles stable. The more territory added or stabilized, the more power gained.

In gaming terms this mean that you need to expand your territories as much as much as possible, trying to include towns and silver mines. You also have to defend your own territories, as well attacking other territories by having more knights then neighboring foreign regions.

Rules: Rules in English
Strategy: Try to at least have an idea of how much ducats your opponents have during the game. It helps a lot during the bidding.
Comments: Designed 1997 by Klaus Teuber, who is author of one of my favourite games: Settlers of Catan.

This game was played with mixed feelings by my co-gamers. Half of the games thought it was pretty good, including me. The other half was pretty doubtful, maybe they needed to play it another time to appreciate it better. One of the players didn't like that I outbid him with exactly one ducat 4-5 times in a row....
First of all I liked the game because it had a variable game board, which most of my favourite games have. There are several options in each turn and quite often one has to stand back, doing nothing in a players turn. The last players choice was often tricky. He had often to choose with whom to duel.
Another thing I liked with the game is that it's constantly interactive, as in each players turn all of the other players must bid and you can more or less do the outcomings simultaneously, to fasten up the game.
Not a top game, but I wouldn't mind play it now and then.


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