Klicka för svenska      Medieval Merchant

Distributor: Rio Grande Games
Category: Strategy game
Players: 2-6 (best with 4-5)
Play time: 1:00-1:30
Ages: 12+
Content:     1 game board
270 branch markers (45 in each colour - blue, red, brown, grey, green, black)
         (I'm missing one grey, but have on blue extra!)
  12 escort letters
  25 city markers (7x2s, 5x3s, 5x4s, 3x5s, 2x6s, 2x7s, 1x8s)
    1 blank city marker (for 2-player game)
    6 100-point tokens
    1 scoring track (counting remaing towns)
    1 introductory game setup rules
    1 game rules
Game target: To score influence points through adding branches in towns and cities, expanding in as many regions as possible and collectiong money.
The game ends when either a new branch is opened in the last town, all cities has been opened and all of the city markers has been removed or an entire round is played with no player adding a new branch.
Rules: Rules in English
Strategy: Strategy tips
Comments: My edition is from 1998. The designer is Christwart Conrad.

The game is played in 5 differents phases during each turn. The turns are pretty quickly done, particularly in the beginning of the game, but it might drag a bit if you have long-thinking players with you. The rules are short and simple when you understand them, but they need to be read through a couple of times if no one has played it before. A good summary at the back of the rule book.

I've tried it with two players, but there is too little interaction to make a challenging game. The game seems to have a good potential with 4-5 players. But the the scalability of the game is interesting. The more players there are, the more income you get per city, but also it costs more to fill up a city, where the city marker is taken away. This is done as the more people, the more difficult it is to expand on the board on cheap tracks, through the towns.



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