|Players:||3-4 (best with 4)|
|Content:|| 2 captain cards (with values 0/1 and 2/3)
12 island cards
2 ship cards (merchant, pirate)
37 commodity cards (4 x ruby, 5 x salt, 6 x wine, 7 x cloth, 8 x wheat, 6 x conflict, 1 x pirate)
5 action cards (mutineer, ship's boy, boatswain, merchant, loading-clerk)
2 destination cards (captain, mutineer)
4 summary cards (summary 1/2)
2 outline cards (outline 0/1 and 2/3)
1 game rules
|Game target:||The players try to sell their commodities at the best prize to earn victory points. After 8 (with 3 players after 9) rounds the game ends after the distribution of victory points in phase 5.|
|Rules:||Rules in English|
|Comments:||My edition is from 2000. The designer is Marcel-André Casasola Merkle. There is only
a German edition of the game.
Mutiny (=meuterer) on high seas! Everyone has signed on the merchant ship to earn as much victory points as possible by selling their commodities. The merchant gets the best prize in a trade and the loading-clerk can choose his new commodities. The mutineer however has some other ideas: together with the ship's boy he'll try to overthrow the captain. On the other hand the captain tries to keep in control and hopes the boatswain will help him.
The game is played in 9 phases:
Gives a certain feel of Ohne Furcht und Adel, which I liked immediately. A simple, but challenging game. You also need a pen and a scoring block to play the game.
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