Klicka för svenska      Aladdin's Dragon (German)

Distributor: Hans im Glück  (the English edition is published by Rio Grande Games)
Category: Strategy game
Players: 3-5 (4-5)
Play time: 1:00-1:30
Ages: 10+
Content:   1 board
  5 screens
  1 bag of treasures (crowns, pearls, gemstones, trophies, and gold bars)
      -   5 large of each kind worth 3
      - 14 small of each kind worth 1
40 tokens in 5 colors (with the values 1,2,4,5,6,7,8,9)
10 palace guards
  1 camel
30 artifacts
45 treasure cards (15 for each number of players)
21 magic spell cards
  1 rule summary sheet (in German, although I've also the English)
  1 rules booklet (in German, although I've also the English)
Game target: When the last artifact is bought the game ends. The winner is the player with most of these artifacts.
Rules: Rules in English
Strategy: There are good strategy tips at the end of the rules.
Comments: My edition is from 2000. The designer is Richard Breese.

This is one of the games I tested at the Essen fair and I had the great opportunity to have the game demonstrated by the designer himself, who also gave me the English rules when I had bought the game. Although all the text on the spell cards, it's no problem to play it with the English rules, as the cards are well described there.

The game board and the components are astonishing beautiful. The rules are quite easy and the game is very varying and has probably a good replayability. I liked the game from the very beginning.

The game is played in several rounds. Each round has two parts:
- Placing tokens (blind bidding) one at a time, wherever you want on the board, either in the dragon's caves (with treasures), in the city (getting spell card, for using two artifacts during the round, exchange of treasures or becoming start player in the next round) or in the palace (where all of the artifacts are situated, although you must first overcome the palace guards and then be able to pay the bid with treasures of the same kind).
- Tallying token strenght. Turn over the tokens one at a time in a given order. The one who has got the highest sum in each space, gets the item or advantage of that spaces.

There is also a beginner version without the spell cards or the magic power of the artifacts. Although you should go over to the advanced rules as fast as possible.

This game was the Game of the Year 2000 in USA.

Extract from Essen report 2000-10-28 We continued with the game “Morgenland” (Aladdin’s Dragon). As Roland didn’t know this game so much, so he fetched it’s designer Richard Breese, who explained it for us. It was a beautiful bidding game, which particularly I become found of, although I didn’t manage so well. Anyway it’s definitively worth 45 DM. Richard had a spare copy of the rules, so it would be easier to play and interpret the spell cards.

 
 

 

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