| Distributor: | TimJim Games / Prism Games |
| Category: | Card game |
| Players: | 3-8 (prabably best with 5-6 persons) |
| Play time: | 01:00-02:00 |
| Ages: | 12+ (You need quite good knowledge of English and at least one with really good English to interpret the rules) |
| Content: | 82 Action cards 12 Victory cards 1 First Player card 8 Realm mats 56 Resource Disks 1 Rules booklet 2 Card Descriptions |
| Game target: | To reach the target on the vistory card you have drawn at the beginning of the game.
The victory condition may be one of the following: Archmage: 10 followers, 40 mystic power, 10 gold. City: 40 followers, 10 mystic power, 10 gold. Hoard: 10 followers, 10 mystic power, 40 gold. Balanced: 20 followers, 20 mystic power, 20 gold. |
| Rules: | - |
| Strategy: | - |
| Comments: | First publication 1992. Designed by James Hlavaty. The game seems to function well if you are some more than minimum number of players. A lot of interaction between the players makes it a good game. A chaotic card game, where you mark your current status on a player mat. You try to reach your secret victory goal, buy playing resource cards as followers, mystic power and gold cards on yourself and dragons on your opponents. There are spell cards, event cards and deity cards, which gives give you advantages and protection. The different powers, which depends of how far you are on the mat makes it extra interesting. Although the chaos factor is high, I like this game quite much and rate it 7 (out of 10). ML=6, SL=6, TB=6 (mainly because they thought the game became a bit long. |
| Extract from Essen report 2001-10-16 | “Mystic
War” was
first played. A pretty old and chaotic card game, where you mark your
current status on a player mat. You try to reach your secret victory goal,
buy playing resource cards as followers, mystic power and gold cards on
yourself and dragons on your opponents. There are spell cards, event cards
and deity cards, which gives give you advantages and protection. The
different powers, which depends of how far you are on the mat makes it
extra interesting. Although the chaos factor is high, I like this game
quite much and rate it 7 (out of 10). ML=6, SL=6, TB=6 (mainly because
they thought the game became a bit long. |
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