| Distributor: | Days of Wonder |
| Category: | Conclusion game |
| Players: | 3-6 (best with 4 players) |
| Play time: | 60-90 minutes |
| Ages: | 8+ |
| Content: |
1 Board map representing
the Templars' Abbey 6 Monk miniatures cast in stone resin (1 per player) 6 Deduction notebooks (1 per player) 90 Illustrated cards: 24 Suspect cards, 8 Library book cards, 6 Crypt cards, 18 Event cards, 24 Scriptorium book cards, 8 Mass cards 1 pad of 50 Suspect sheets 3 Wooden Monk dice 1 Mass bell for calling the monks to Mass 1 Rules booklet 1 Days of Wonder Web Card |
| Game target: | Each
investigator’s job is to carefully question the monastery’s inhabitants and
search through the Abbey’s various rooms to accurately uncover and reveal the
specific characteristics (order, title, hood, facial hair and girth), and the
name of the culprit, who has murdered Brother Adelmo. They
lose points when making an incorrect revelation or accusation. The revelations
and accusations are recorded throughout the game; the corresponding victory
points attributed and totaled at the end of the game, once the culprit has been
caught. |
| Rules: | Rules in English |
| Strategy: | This could easily be described as a chaotic cluedo, as the cards
together with the cards, whoich moves around each round makes it quite
chaotic. The original with this game is that normally all your opponents
hear the answers of your questions, so you need to give clever questions,
which only you udnerstand the significance of.
Whenever you have a high probability to uncover one of the murderers trait,
it's important to make a revelation, to gain some points, as it's not
necessarily the one who figure out the murderer who is the winner of the
game. There are two opposing start strategies: Either try to have fewest cards and go for the library, where yo uonly may get one card per game, but they are really powerful OR go hunt for the last cards in the Parlor plus pick cards from your opponents through the Confessionals. It's good to keep a crypt card quite soon, as you both easier can defend your own cell or steal a card frojm an opponent by visiting their cell. |
| Comments: | My edition is from 2003. The designers are Bruno Faidutti and Serge
Laget. This is a slightly changest re-edition of the game "Meurtre ā
l'Abbaye" (Murder at the Abbey), which only was published in French.
A game turn consists of the following: As all Days of Wonder game, this is a game with really beautiful components. This is nothing for the deduction game purists, but more a deduction game which is more fun than Cluedo and require more clever and interesting questions. I can really recommend this game, even with non-gamers. |
| Extract from Essen report 2002-10-15 |
Finally
I got the chance to play the print-and-cut game version of “Murder
at the Abbey”. All of us managed quite well to put questions, which
didn’t reveal too much to the other players, but sometimes it didn’t
give even yourself any new information. The vow of silence was only used a
couple of times at the end of the game and the were bad at using the
scriptorium, which might have helped us a lot and it was only Anders who
get the chance to use the scriptorium. Finally I succeeded to reveal that
brother Ubertin was the murderer. Although it’s a chaotic deduction
game, I found it to work really well and I’m looking forward for the
re-edition of Bruno Faidutti’s game. It’s said to be good even with
more players, without getting too long. This play took about 1 hour. Rating:
Carl=7, Peter=7, Anders=6, Christina=6 |

This site is created and maintained by: Carl-Gustaf Samuelsson