|Players:||2-4 (best with 3-4 players)|
|Play time:||100 minutes (but has a tendence to take longer)|
|Content:|| 1 Game board
60 Sea Discoveries (also including 15 Atlantis Discoveries)
1 Base Station
1 Start-Player Disk
20 Residential Stations
80 round Station Markers (20 in each player color)
60 Researchers (15 in each player color)
12 Submarines (3 in each player color)
1 Ruins of Atlantis board
15 Atlantis Discovery tiles
have two objectives:
may earn additional points as well as cash for recovering the ruins of
Atlantis. At the end of the game,
whoever has the most points, wins the game.
|Rules:||Rules in English|
|Comments:||My edition is from 2002. The designer is Birgitte and Wolfgang Ditt.
An English edition is published by Mayfair Games Inc.
1: Building the Undersea City
|Extract from the Essen game report 2002||When all was set-up
for the exploration game “Nautilus” and we had found a couple
of other players it was 10.30 pm. In the beginning it was a bit slow,
before we got a feeling for the mechanics and phases, although in the
first rounds we mostly only made the first and soon the second phase.
Shortly it has 3 phases: Building the Undersea City, Deploying the
Researchers and Exploring the Ocean floor. I found it quite interesting,
although a bit slow. You had to utilise the other players research
stations, to get enough active stations, but none of us realised before it
was too late the importance of having most number of research stations
before it was too late. It’s a game which you need to play twice at
least. All of us probably gave it one rating lower than it could have had
because of it was slighter longer than it was worth, but also because
it’s quite a lot of a solitaire game with few interactions. I wanted to
love the game, as I’m fond of both the exploration and the theme, but I
just like it.
Result: Carl=14x9=126, Peter=6x6=36, Stefan=5x6=30, Fredrik=16x3
Rating: Carl=7, Peter=6, Stefan=6, Fredrik=7
This site is created and maintained by: Carl-Gustaf Samuelsson