Klicka för svenska      East Indian Company

Distributor: NeoGames / 101productions
Category: Money/points - trading game.
Players: 2-5 (best with 4-5)
Play time: 02:00
Ages: 10+
Content:   1  extra large game board 
  1  booklet of rules 
  1  sheet with variants plus a value table of min and max values for the cargos 
47  action cards 
15  provisions cards 
  2  transportation cards 
80  silver piaster cards 
15  ship cards 
15  ship counters (in 5 different colours) 
24  log-book cards 
16  share cards 
  1  storm card 
  9  course cards 
71  cargo cards 
Swedish "riksdaler" bills
Game target: To have most shares (if equal - most money), when the last share of the East Indian Companyu is bought.
Rules: Rules in Swedish 
Review in English   (from Westbank Gamers)
Strategy: -
Comments: Invented by Dan Glimne 1991. My publication is from 1995. The game of the year 1992 in Sweden. 
A really good and unusual game idea. Unfortunately a bit drawn-out sometimes. The best is to do and prepare some things when you are out of turn, if it doesn't affect the other players. The transportation mechanism, requires that none of the players claims millimeter fairness! 
(I don't know an English name of the game. Maybe it's not printed abroad, as it's originally a Swedish game, with a Swedish theme.)
Session report from 010728 We took out "Ostindiska Kompaniet" (the now quite old Dan Glimne game) for the first time for several years this Saturday. That's also a nice economic game with a different game mechanism, as you have cards to measure the moving distances at the quite large board. Its goal is to buy most shares in the "East-Indian Company" (=collecting most money through trading). There are totally 16 shares and when the last is bought, the game ends immediately. Each share costs 100.000 riksdaler and may be bought anytime, when you think you can afford it. If two has equal amount of shares, you count the money, where 5 Silverpiastres = 1 riksdaler.

You go from Göteborg (Gothenburg) in Sweden with some loads to Cadiz in Spain, where you get payed in Silverpiastres. For these you might buy a load in Cadiz before you go to Far East (India, Canton or Nagasaki) to sell or exchange this for tea, spice and other kind of loads and then go back to Göteborg with that load, where you get payed in old Swedish currency "riksdaler". For these riksdaler you may buy a third ship (with more loading capacity), shares and new load to Cadiz.

The game is started with different setup for each player and their ships. Some are outgoing and some are ingoing, but with different amount of money it seems to be pretty well-balanced.

You start each round by playing an action card (you have always 3 on hand). Sometimes they hurt you, but you shouldn't always play good cards, otherwise you will soon only have bad cards to choose from. Mostly you use the added movements they give, but you might i.e. get to choose from more trading cards in the harbours or getting better payed back in Göteborg. Most of the bad cards forces you to take a log book card, which mostly are bad. Every time you passes Madagaskar you also has to take a log book cards, so try to time this. Except for a few good ones, you might lose some crew or food aboard or maybe loose a turn for the ships at sea.

I started up quite good by beeing the first to buy two shares after my buying of an extra ship, but the others were quicker to buy the 3rd ship, which I probably suffered from later and soon the other caught me up.

One player had to leave, as it was getting late, but we finished it with me getting 4 shares and the other two getting 6 shares each, so they had to count the money. The winner had avoided to buy new cargo near the end, which probably gave her the winning. It took long time before the first share was bought, but after the first one, the other went pretty quickly. In general I would say that you need to suboptimize to win, but on the other hand that will drag down the game further.

The negative about the game is that the game box says 2 hours, but I thought we played pretty quick and still it took 4-5 hours, excluding a meal! The interaction is also very low and you could do other things but gaming between your turns. Still we tried to overlap each other as much as possible.

A solid 6 from everybody. "Ok game to play occasionally if in the right mood" = you want a long game.

One of the players had made archaeological divings at the East Indian company ship "Göteborg", which sunk just outside Gothenburg, after "nearly" returning from Asia, with tea, spices, porcelain etc. She thought that it showed quite well the trading with the Orient at this time, although Dan Glimne has added Nagasaki in Japan, to get a more varied game. So historically it's an interesting game!

 
 
 

 

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