| Distributor: | Rio Grande Games
(English edition) Alea (German edition) |
| Category: | Strategy game |
| Players: | 3-5 |
| Play time: | 1:30-2:30 |
| Ages: | 12+ |
| Content: |
5 Player Boards 1 Governor Card 8 Character cards (settler, mayor, builder, craftsman, trader, captain, 2 prospectors) 1 Main Board (for the different buildings and the money) 49 Buildings 54 Doubloons (46 single doubloon pieces, 8 five doubloon pieces) 58 Island Tiles (8x quarry, 8x coffee, 9x tobacco, 10x corn, 11x sugar, 12x Indigo) 1 Colonists’ Ship 100 Colonists (round wooden discs) (Actually I have 13 extra) |
| Game target: | To have most Victory Points (VP) after a full round after one or more of
the following three
conditions has occured: - At the end of the Mayor phase there are not enough colonists to place on the Ship. - During the Builder phase at least one player develops his twelfth (and last) city space - During the Captain phase all VP chips are used up. The
players’ VP are totaled. Each player adds: |
| Rules: | Rules in English
Rules in English to the expansion |
| Strategy: | First of all you must be very flexible to change strategy during the
game, as it depends a lot of the interaction and choices made by the other
players. One of the most important things are to keep an extra eye on the
player to your right. Avoid to use the same strategy as he uses, as well
the most destructive is to use a similar tactic as the player at your
left. This because you always has to choose goods in both craftman,
building and trader phase. This mean that the risk is bigger that the good
you want to choose isn't available, alternatively hasn't any place left to
be put at.
In a news group the following comments by Alan Kwan is made: |
| Comments: | My edition is from 2002. The designer is Andreas Seyfarth. The name of
the German original game is the same.
Every round, each player chooses one of seven various characters, and
sets a particular action for all players to take in turn order.
Thus for example the settler raises new plantations on which, with
the help of the craftsman, goods are manufactured. These are sold
afterwards by trader to the trading company, or shipped by the captain
into the Old World. With the money made buildings can be erected, by means
of the builder, building in the city etc. For the moment this feels like my best game, although you never know when the position will be replaced. Already from the first play it felt unusually good and I thought a lot of strategies and mistakes on the way home in a way I've never done before. All information is open, so it's easy to teach and grasp the game quickly, still there seems to be an endless depth. AS soon someone are talking about a killing startegy, it seems to be easily counter-attacked as soon as every other player is aware of it. One of the interesting thing with the game is that everything you do affect the other players as well, sometimes a choice of a role can end up being better for any of the other players, even if the role choser always have both an extra advantage, excluding the advantage of being the first to do it. The roles which aren't chosen gets a dubloon, to be more attractive during the next round. The game has a very good scalability, so it works equally good with 3, 4 or 5 players. There is also an official 2-player variant. |
| Extract from Belgoludique report 2005-02-07 | I started the day to play Puerto Rico, this time with the expansion, where we randomly draw violet buildings according to their building cost. It wasn’t bad with some changes, but the game is so good in itself, so I still don’t see the need of an expansion. I won the game with 43 vp before Jean with 38 vp. Patrice and Alexis both had 35 vp and Benjamin came last with 32 vp. The game is one of the few I rate 10 of 10. |
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