| Distributor: | Days of Wonder |
| Category: | Card game |
| Players: | 2-4 (best with 3, okey with 4) |
| Play time: | 30-45 minutes |
| Ages: | 8+ |
| Content: |
110
Tarot-sized cards 1 Queen's Necklace card 33 Character cards 3 Merchant cards 4 Player summary cards 3 Blank cards (for you to create your own characters and gems) 12 tiles 4 Gem tiles (Diamond, Ruby, Emerald and Amber) 4 Fashion tiles (+30, +20, +10, 0) 4 Rarity tiles (+30, +20, +10, 0) 5 Golden Ring markers, to show the current purchase value of the cards during the Card purchase phase. 1 Queen’s Necklace. 1 Days of Wonder Web Card for access to Free online play. |
| Game target: | Assuming the role of King’s Jeweler, each player,
through the course of three years of apprenticeship, competes to craft and
sell the most desirable jewels in the kingdom.
At the end of each year, the Merchant announces a sale, where jewelers decide
which of their creations they want to sell. The jeweler who earns the most
profit from their jewel sales after three years is awarded a title of nobility,
and a place at the King’s Court!
To succeed, each jeweler must balance the use of their limited funds between
buying expensive new gems; purchasing the favors of The King, Queen and other
important members of the court; or hiring a Thief or Forger. |
| Rules: | Rules in English |
| Strategy: | - |
| Comments: | My edition is from 2003. The designers are Bruno Cathala and Bruno
Faidutti. Published in English, French and German.
A players game turn: There is too much of knowing the card deck, remember who has taken which card and luck of draw, to be enjoyable for my taste. At least it's a game with nice components as all the games from Days of Wonder. |

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