Klicka för svenska      Queens Necklace

Distributor: Days of Wonder
Category: Card game
Players: 2-4 (best with 3, okey with 4)
Play time: 30-45 minutes
Ages: 8+
Content: 110 Tarot-sized cards
59 Gem cards
   7 Ring cards
   1 Queen's Necklace card
 33 Character cards
   3 Merchant cards
   4 Player summary cards
   3 Blank cards (for you to create your own characters and gems)
 12 tiles
   4 Gem tiles (Diamond, Ruby, Emerald and Amber)
   4 Fashion tiles (+30, +20, +10, 0)
   4 Rarity tiles (+30, +20, +10, 0)
   5 Golden Ring markers, to show the current purchase value of the cards during the Card purchase phase.
   1 Queen’s Necklace.
   1 Days of Wonder Web Card for access to Free online play.
Game target: Assuming the role of King’s Jeweler, each player, through the course of three years of apprenticeship, competes to craft and sell the most desirable jewels in the kingdom. At the end of each year, the Merchant announces a sale, where jewelers decide which of their creations they want to sell. The jeweler who earns the most profit from their jewel sales after three years is awarded a title of nobility, and a place at the King’s Court! To succeed, each jeweler must balance the use of their limited funds between buying expensive new gems; purchasing the favors of The King, Queen and other important members of the court; or hiring a Thief or Forger.
Rules: Rules in English
Strategy: -
Comments: My edition is from 2003. The designers are Bruno Cathala and Bruno Faidutti. Published in English, French and German.

A players game turn:
1 – Influence Phase:
The player may play from her hand as many “Influence” characters (the blue cards) as she wishes. A player can only play cards that she had in hand at the beginning of her turn. When a card is played, its effect takes place immediately and the card is discarded.
2 – Card Purchase Phase:
Each player has 10 ducats that she can spend to buy cards from the five cards displayed face up on the center of the table. The price for buying a card is the number on the card circled with the Golden Ring marker.
3 – Devaluation Phase: The Golden Ring marker on each card still displayed for sale on the table is moved one spot down. These cards will cost less to buy for the next player. If a marker is moved to the lowest position the card is discarded.  

There is too much of knowing the card deck, remember who has taken which card and luck of draw, to be enjoyable for my taste. At least it's a game with nice components as all the games from Days of Wonder.



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