|Players:||3-6 (best with 3, where 2 participants plays 2 detectives each)|
|Ages:||8+ (prbably better with 11+)|
|Content:|| 1 game board
6 playing counter
18 start card
125 tickets (54 taxi, 43 bus and 23 underground and 5 "black tickets")
2 double move cards (2x)
1 log-book with paper as insertion and a pencil
1 "eye screen" to put upon the player who plays Mr X
|Game target:||Mr X tries to escape his pursuers and remain undiscovered until the detectives can't
do any more turns or 22 turns are played (=the log-book is finished).
The detectives win if they land up the same stop as Mr X is during a turn.
|Rules:||Rules in English
Rules in Swedish
|Strategy:||Mr X often needs his double moves and black tickets after the turns he has showed up.|
|Comments:||My publication is from 1996.
It's the perfect game for 2-3 players who like logical deduction and some bluffing. Are you 3, Mr X gets a slight advantage, as the other may discuss plans and variants openly. It's really a mug's game where the thief who is good at bluffing or delude the opponents will manage to elude them during 22 ronds (if not the polices will get him by chance before that).
The sloppy screen which is enclosed is a must, otherwise it's to easy to follow Mr X where he is looking at the game board.
Review in English (from Kulkmann's G@amebox)
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