Klicka för svenska     By Fair Means or Fouls /
           By Hook or By Crook / Hoity Toity / Adel Verplichtet

Distributor: Sweden:   G & RRR
German:   F.X.Schmid
England:   Gibson.
USA:       Uberplay (2004)
Category: Bluffing game
Players: 2-5 (should definitively be played by 5 players)
Play time: 01:00
Ages: 10+
Content:   1  game board 
  5  spy counters 
  5  "secret mission" cards 
  5  "embassy meeting" cards 
10 double agent cards 
  5 counter-espionage cards 
  5 "statement of account" cards 
20 bribing cards 
45 cards with secrets 
  1 rules booklet
Game target: A kind of bluffinggame, where you'll collect "secret cards" through bribings. By make a "statement of account" of those cards at an "embassy meeting", you may make a movement on the game board. Only those two who make the highest "statement of account", may move this this turn and only due to the square there the first counter is placed for the moment.
Rules: Rules in English
Rules in Swedish 
3 different reviews in English
Strategy: Try to find a pattern in the other players strategy and avoid to show any pattern by yourself. This is a game about bluffing and outguessing.
Comments: Year of publication is 1992 (1990 in Germany). Author is Klaus Teuber. A really good and cunning game, with simple rules to learn. But you must be five, although the rules allows as few as two (with special rules).
The translation of the Swedish name is "Espionage" and have another theme with spionage and contra-spionage, where you try to collect secrets.

Strangely enough has the same game another theme in the German original ("Adel Verplichtet"), as well as in the English version ("By Fair Means or Fouls" / "By Hook or By Crook").
2004 is an American version called "Hoity Toity" published for 3-6 players.

It's a game about eccentric English lords showing off their collections of objets d'art with the aim of winning a rather unlikely bet. It is played in a sequence of short rounds which involve decisions based on a hand of cards. Your opponents hold similar hands and they are therefore making comparable choices. It is, essentially, a game of bluff and of out-thinking your opponent in which your success is measured by moving around a race track. The first one home wins and is deemed to have the best bluffing and guessing skills.


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