| Distributor: | Thompson Industry |
| Category: | Strategy game |
| Players: | 2-4 |
| Play time: | 45 minutes |
| Ages: | 8+ |
| Content: |
4 Timeline Boards: One for each player color |
| Game target: | Too be the last player left in the game. |
| Rules: | Rules in English |
| Strategy: | - |
| Comments: | My edition is from 2003. The designer is Anthony Thompson.
The
time agent turn:
Time Agents leave Today, and move into the past, crossing Time Zones, and
Timelines. They duel each other, and attempt to create and destroy Time Waves.
The Time Agent Turn is made up of the Launch Phase, the Alert Phase, and the
Action Phase. The
launch phase: Players may move any (or all) Alert Agents, one at a time, from Today to any
other Time Zone on their own Timeline. The Launch Phase ends when no
Alert Agents in any player's timeline can be legally launched from Today, or all
players agree the phase is over. This game has already gotten so bad reputation among my gaming friends, without even being played, that I can't even get them to test the game once. Myself, has tried to read and understand the rules several times, but even with the 2nd edition of the rules, this is a very hard task. There are two major problem with the game: First it's an elimination game and secondly it's realtime play to counteract actions, which seldom is good except maybe in 2-player games. Unfortunately the designer can't have tested the rules outside his own test group. |
This site is created and maintained by: Carl-Gustaf Samuelsson