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Distributor: TM Spiele / Kosmos
Category: Strategy game
Players: 2-6 (best with 3-4 players)
Play time: 1:10-1:30
Ages: 10+
Content:     1 Game Board
  48 Track cards: 8 each in 6 different symbols / colors
  18 Merchandise cards, each with 3 cities
  14 Action cards
    6 Sequence cards, with "Turn sequence" on the backside
    6 Locomotive markers
  36 Bonds, 24 x 1, 12 x 5
  40 Merchandise cubes: 10 each in blue, violet, red, and yellow,
  96 Track sections: 4 colors with 15 sections; 2 colors with 18
100 Bills: 50 x 1, 20 x 5, 20 x 10, 10 x 20
Game target: Whoever is farthest on the income track after a pre-determined number of rounds is the winner.
Rules: Rules in English
Strategy: Don't be tempted to start to buy the outer tracks, which normally costs 10 mark. It's better to try to buy the tracks in the middle, which everyone sooner or later has to use.
Comments: My edition is from 2001. The designer is Martin Wallace. There is only a German edition of the game, but it's a development of the English game Lancashire Railways.

Each round consists of the following 7 actions, that are always taken in the same order:
1. Merchandise cards uncovered and merchandise cubes placed
2. Track cards uncovered
3. Bonds purchased
4. Turn order purchased and track cards chosen
5. Track sections placed
6. Merchandise cubes transported
7. Income gained and dividends paid

This was unusually easy to grasp the idea of, still difficult to play well. I would probably no turn down a game if asked to play if. One thing I like with the game is that the last player always may take an event card, which gives a chance to catch up. Unfortunately it can have a kingmaker problem, as you mostly gives at least one other player points, when you transport the merchandise cubes.



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