|Players:||3-5 (probably best with 4-5 players)|
|Play time:||About 90 minutes.|
|Content:|| 1 game
board (representing five regions, each divided in nine countries)
5 individual game boards used to plan the actions
45 land cards (each representing a different country)
25 blank land cards (+2 spare)
5 leader cards
10 action cards
25 event cards
26 trading firms
42 revolt markers
62 cubes for each player representing armies
20 green cubes representing farmer armies
35 gold chest (natural wood) representing 1 gold
20 gold chest (orange) representing 5 gold
1 cube tower
1 plastic container
|Game target:||A game covers two
years. A year consists of the year start, the action phase of spring,
summer and autumn and the scoring phase of winter.
|Rules:||Rules in English|
|Comments:||My edition is from 2002. The designer is Dirk Henn.
There is only a German edition of the game.
year of play consist of:
This game is on the edge to be called a war game, but the resource handling is really crucial in this game, not least to defend and keep enough territories to be able to maintain the upkeep cost of grain at the end of the year, as well as being able to buy new armies and expand. The most important is to buy trading houses, churches and palaces in regions you can have a majority in, as they are necesssary to get victory points.
The cube tower is a nice change instead of dice. If you loose a battle because some of your cubes get stuck in the tower, you have a better chance that they will fall down during the next battle, so it balances the battles. Also all extra cubes which falls down ends up as an army in the territory you are battling in, so yo may actually end up with more armies then from the start of the battle.
Another thing I like with the game is the theme including the Swedish war history in Germany with Gustaf II Adolf. The main fault with the game is that if someone have an army advantage on you and keep battle you, it's a risk that you fall behind.
This site is created and maintained by: Carl-Gustaf Samuelsson