|Players:||2-6 (probably best with 4-5 players)|
|Play time:||60 minutes|
|Content:|| 1 Game Board
6 Success Pawns to record Success Points
6 Organism Charts
180 Organism Tiles: 30 tiles per organism
72 Adaptation Tiles: 12 tiles per terrain.
1 Purple Scoring Pawn
4 Short-Rules Cards
11 Area pawns (white cylinders)
48 Food Chits: 30 worth 1 point and 18 worth 5 points
110 Wildlife Cards
|Game target:||Small Scoring occurs whenever a player puts an
organism tile on the last unoccupied space in an area, and the area has
not been marked already with an area pawn (a white cylinder).
Big Scoring is triggered when a white area pawn is taken from the Small Scoring Track to reveal one of the three differently colored spaces (positions 4, 8, and 11).
The game ends when either the eleventh white area pawn is placed, or a player has placed his last organism tile. In either case, one final Big Scoring takes place at the end of the current player's turn. The player with the most success points wins. Food points that were not converted to success points during a player's turn are worthless. Remember that you may convert food to success during your turn only.
|Rules:||Rules in English|
|Comments:||My edition is from 2002. The designer is Wolfgang Kramer. There is only
a German edition just now, but Uberplay is planning an English edition.
A player's turn consists of the following actions executed in any order:
|Extract from the Essen game report 2002||
some fat snack lunch we went to the Clementoni stand to try out their game
“Wildlife”. The stand was terrible, as just behind it they were
demonstrating a PC game on a large screen and someone was commenting at
the same time as you heard the sound from the game. It was difficult to go
through the rules in the noise. We had picked Lutz, another German to game
with us. First we wanted an overview of the game, although I had English
rules, but every time we tried to get it, the girl from Clementoni started
to read and translate directly from the rulebook, so we soon realised it
was easier to go through them by ourselves.
game is had a some interesting aspects, as that different players had
different levels in different terrain. All creatures had two terrain types
without any action, two with wandering, one with expansion and one with
attacking. These are upgradeable with adaptation cards. You
do your turn by playing 3 cards and one of these cards must be auctioned
to the other. Food is “money” in the auction.
If you bid too high, you may get food buy converting every victory
points to 3 food. You may migrate (move) one of your tiles for free on the
board, use your abilities (which you get through playing an ability card).
The most important cards are the 6 different terrain cards (plus a few
joker cards), which you use for wandering, expanding or attacking (only
possible if the area is filled up with creatures) in the special terrain
type. Every time someone fills up an area, there is either a small or a
big scoring. When 11 of the 12 areas are filled up, then the game ends.
After the initial rounds we got a better tempo and everyone found the game
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