High Noon! (expansion of Bang!): Rules

In the Wild West, the shootouts between the Outlaws and the Sheriff are becoming particularly tough. Players must be ready to welcome the Daltons, keep cool during the gold rush and be really careful when walking in the ghost town!

Contents
13 cards, rules.

The game
The game proceeds as normal BANG! with these changes: the Sheriff shuffles these cards separate from the regular cards face down and puts High Noon on top. Then he puts this stack face up near himself.

Starting with his second turn, before the Sheriff takes his turn, he removes the first card off the stack (taking care so that only the next card is revealed). He reads the card aloud, and then puts it in the centre of the table creating a “High Noon” pile.

The card on top of the High Noon pile is now in play, and players must follow its effects until it is covered by a new card.

“At the start of his turn” means the card takes effect before any other action.

High Noon stays in effect until the game ends.

 

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This site is created and maintained by: Carl-Gustaf Samuelsson