Bohnanza: Rules

players: 2 – 7, age: 12 and up, length: 45 minutes, designed by Uwe Rosenberg 

154  bean cards
    7   3rd bean field cards
    1   rule booklet 

Frequency of each bean variety in the game:
24 Coffee Beans

22 Wax Beans
20 Blue Beans
18 Chili Beans
16 Stink Beans
14 Green Beans
12 Soy Beans
10 Black-eyed Beans
  8 Red Beans
  6 Garden Beans
  4 Cocoa Beans

Each player plants beans in 2 or 3 fields and tries to sell them as profitably as possible. When selling beans, a player earns more gold for more beans of the same variety. The goal of the game is it to earn the most gold planting, harvesting, and selling beans. Without careful planning, players may be forced to harvest and sell their beans before they are ready and at lower prices than they hoped. In fact, sometimes a harvest brings no gold at all. 

Game components
The bean cards There are eleven different bean varieties. There are a different number of cards in each variety. The number of cards in the variety is shown on the card, along with the name and a picture of the bean. 

The beanometer is at the bottom of each bean card. It indicates how many gold coins a player earns when selling  beans of this variety. The numbers indicate how many bean cards of this variety a player must sell to earn the one, two, three, or four gold coins pictured.

example 1:
When a player sells only 1 or 2 Stink Beans, he earns nothing. For selling 3 or 4 Stink Beans, he earns one gold coin. For selling 5 or 6 Stink Beans, he earns two gold coins. For selling 7 Stink Beans, he earns 3 gold coins. For selling 8 or more Stink Beans, he earns 4 gold coins.

The gold coins
When a player sells beans, he receives the gold coins he earns by flipping that number of bean cards to their gold coin side.

The bean fields
The area in front of each player is his bean farm. Each player begins the game with two bean fields in his farm. In each bean field, a player may only plant bean cards of one variety, but may plant as many cards of that variety as he can get. P layers place the cards overlapping each other. 

Place the 3rd bean field cards in the box. The oldest player shuffles the bean cards thoroughly and deals five cards face-down to each player. These are the players’ starting hands. The players pick up their hands, keeping the cards in the order they were dealt. 

Note: Players may never change the order of the cards in their hands. Thus, sorting cards by variety or any other means is not allowed. The players must plant cards in the order they received them. When a player draws new cards, he must draw them one at a time and place them behind the last card in his hand.

Place the remaining bean cards face down (with the gold coin side up) in the middle of the table as a draw deck. Leave room next to the draw deck for a discard pile. The player to the left of the dealer starts the game.

Playing the game
On a player’s turn, he is the active player and does the following::
1. Plant bean cards
2. Draw, trade & donate bean cards
3. Plant traded & donated beans
4. Draw new bean cards

1. Plant bean cards
The active player must plant the first card in his hand in one of his fields. 

If the card matches a variety in one of his fields, he may plant it there. If it does not match, he may plant it in any of his empty bean fields. If the card does not match and he has no empty fields, he must harvest and sell (see harvesting and selling beans) all the beans in one of his fields and then must plant the card in the now empty field.

Afterwards, the active player may plant the next card (which is now the first card) in his hand in the same manner as the first. The player  may never plant a third bean card in this step of his turn.

If the active player has no cards in his hand, he omits this step.

2. Draw, trade & donate bean cards
The active player draws the two topmost cards from the draw deck and puts them face up on the table so all players can see them. The active player may keep these cards to plant later in his turn, trade them with his fellow players, or donate them to his fellow players. 

The active player may no w trade cards with his fellow players. He may also offer to donate cards to them and receive offers for donated cards from them.

example 2:
Steve draws a Garden Bean and a Soy Bean. He decides to keep the Garden Bean, setting it aside. He then offers to trade the Soy Bean by asking, “Does anyone want this Soy Bean; I would gladly trade it for a Red Bean?” 

Rules for trading/donating:

example 3:
Steve says: "I will trade the face up Soy Bean and a Blue Bean from my hand for a Red Bean."

Note: Players may not put cards they receive as trades or donations in their hands; they must place them aside until the next step. Such cards may not be further traded or donated. Players may not change the sequence of cards in their hands, but may trade or donate cards from anywhere in their hands. To ensure this, players may only r e move cards from their hands for trading/donating after the trade or donation has been accepted.

Although trading is preferable to donating, it is often in a player’s interest to donate cards rather than keeping them, since cards kept must eventually be planted. The active player may donate the two face up cards he drew or cards from his hand. The other players may only donate cards to the active player and from their hands. Donations need not be accepted. Thus, players must first offer cards and have their offers accepted before taking cards from their hands. 

The two face up cards drawn this turn and all cards traded or donated will be planted in the next step.

This step ends when the active player can arrange no more trades or donations.

3. Plant traded & donated beans
All players now plant the cards they received in trades or donations (the active player also plants any cards he drew and kept). The order of planting is up to the individual play e r, but all must be planted. The players may (and may need to) harvest and sell a row of beans at any time (see harvesting and selling beans). 

example 4:
After Steve drew a Soy Bean and a Garden Bean, he traded the Soy Bean and a Blue Bean from his hand for a Red Bean from Anna. Steve keeps the Garden Bean. Now that trading is over, he must plant the two beans. First he plants the Red Bean on his first field. Then he plants the Garden Bean on his second field. 

If a player must plant a bean that does not match the cards in any of his fields and he has no empty field, he must create an empty field. He can do so by buying a 3rd bean field (see below) or harvesting and selling the beans in one of his fields. He may then proceed with planting the bean card in the now empty field.

4. Draw new bean cards
The active player draws three cards from the draw deck. H e draws them one at a time, placing each in turn at the back of his hand. He must place them in his hand in the order drawn. When the draw deck is exhausted, the drawing player shuffles the discard pile and places it on the table face down as the new draw deck. 

After drawing cards, the active player ends his turn. The player to his left now takes his turn.

Harvesting and selling beans
Players may harvest and sell beans at any time, even when they are not the active player . When a player sells beans from one of his fields, he must sell all bean cards in the field. To sell the beans, he first counts the number of cards in the field. Then he looks at the beanometer on the cards he is selling to see how many gold coins he earns in the sale. The player flips this number of the bean cards he is selling to the gold coin side and puts them on his earnings stack. He places the bean cards not converted to gold coins face up on the discard pile. 

example 5:
Mark wants to harvest and sell his Chili Beans. The beanometer shows that he will earn one gold coin for the 3 Chili Beans. Mark flips one of the Chili Bean cards and places it on his earnings stack. He puts the remaining two Chili Bean cards on the discard pile.

It is possible that a player earns nothing when selling beans.

example 6:
If Mark were harvesting and selling only two Chili Beans, he would earn no gold coins as he needs at least three to earn one gold coin.

When a player sells beans from a bean field, he may choose any bean field with two or more bean cards. A player may not sell beans from a bean field with a single card unless all his bean fields have just one card. In this case, he may choose which single card to sell.

Buying a third bean field
Once in the game, each player may buy a 3rd bean field. This allows the player to plant beans in three fields instead of two. A player may do this at any time, even when he is not the active player. The 3rd bean field costs three gold coins. The player pays by taking the three topmost gold coins from his earnings stack and placing them, gold coin down, on the discard pile. He then takes a 3rd bean field card and places it face up near his bean fields for all to see. He may use the 3rd bean field immediately for planting beans. 

Ending and scoring
The game ends when the draw deck is exhausted for the third time. If this occurs during step 2, the game continues until the end of step 3 for the currently active player. If there are not enough cards for him to draw two, he draws just one. If this occurs during step 4, the game ends immediately. 

At the end of the game, players set aside the cards in their hands and harvest and sell the beans in their bean fields. The player with the most gold coins wins the game. I f two or more players tie with the most gold coins, the player with the most cards in his hand, among those tied with the most gold coins, is the winner.

Variations based on number of players
With 3 players, remove the Cocoa Beans from the game. Each player starts the game with a 3rd bean field card and may not buy another. The game ends when the draw deck is exhausted for the second time.
With 4 or 5 players, remove the Coffee Beans from the game.
With 6 or 7 players , remove the Cocoa Beans and the Garden Beans from the game. To start the game, the dealer deals 3 cards to the starting player, 4 to the next clockwise player, and 5 to the next clockwise player. He deals 6 to all other players. In step 4, the active player draws four cards instead of three. A 3rd bean field costs two gold coins instead of three.

The bean duel for 2 players
The bean duel with two players uses the same rules as the game for three to seven players with the following changes:

On a player’s turn, he does the following in the order indicated:
1. Plant or discard offered bean cards
The player may plant or discard the bean cards his opponent left as an offer in step 3 of his turn. This is omitted by the starting player on his first turn.

2. Plant bean cards & discard
After planting one or two cards in his bean fields (as in the normal game), the player may discard one card from anywhere in his hand face up on the discard pile.

3. Draw, plant, and offer beans
The active player draws the three topmost cards from the draw deck and puts them face up on the table so both players can see them. I f the topmost card on the discard pile matches any of the cards just drawn, the player adds it to them. He does the same with the new topmost card from the discard pile until the topmost card on the discard pile does not match any of the drawn cards. Now the player may plant any of these drawn (from the draw deck or discard pile) cards he wants, selling such beans as he can and wants in the process. He leaves any drawn cards he does not want as an offer to his opponent. He need not plant any of the drawn cards. The players can earn more gold coins through this extended draw.

4. Draw new bean cards
The active player draws two cards from the draw deck. He draws them one at a time, placing each in turn at the back of his hand.

© 2000 AMIGO Spiel + Freizeit GmbH

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