players: 2 7, age: 12 and
up, length: 45 minutes
Contents:
154 bean cards
7
3rd bean field cards
1
rule booklet
Frequency of each bean
variety in the game:
24 Coffee Beans
22 Wax Beans
20 Blue Beans
18 Chili Beans
16 Stink Beans
14 Green Beans
12 Soy Beans
10 Black-eyed Beans
8 Red Beans
6 Garden Beans
4 Cocoa Beans
Overview
Each player
plants beans in 2 or 3 fields and tries to sell them as profitably as possible. When
selling beans, a player earns more gold for more beans of the same variety. The goal of
the game is it to earn the most gold planting, harvesting, and selling beans. Without
careful planning, players may be forced to harvest and sell their beans before they are
ready and at lower prices than they hoped. In fact, sometimes a harvest brings no gold at
all.
Game components
The bean
cards There are eleven different
bean varieties. There are a different number of cards in each variety. The number of cards
in the variety is shown on the card, along with the name and a picture of the bean.
The beanometer is at the bottom
of each bean card. It indicates how many gold coins a player earns when selling beans of this variety. The numbers indicate how
many bean cards of this variety a player must sell to earn the one, two, three, or four
gold coins pictured.
example 1:
When a player sells only 1 or 2 Stink Beans, he earns nothing. For
The gold coins
When a player
sells beans, he receives the gold coins he earns by flipping that number of bean cards to
their gold coin side.
The bean fields
The area in
front of each player is his bean farm. Each player begins the game with two bean fields in
his farm. In each bean field, a player may only plant bean cards of one variety, but may
plant as many cards of that variety as he can get. P layers place the cards overlapping
each other.
Preparation
Place the 3rd
bean field cards in the box. The oldest player shuffles the bean cards thoroughly and
deals five cards face-down to each player. These are the players starting hands. The
players pick up their hands, keeping the cards in the order they were dealt.
Note: Players may never
change the order of the cards in their hands. Thus, sorting cards by variety or any
other means is not allowed. The players must plant cards in the order they received them.
When a player draws new cards, he must draw them one at a time and place them behind the
last card in his hand.
Place the remaining bean cards
face down (with the gold coin side up) in the middle of the table as a draw deck. Leave
room next to the draw deck for a discard pile. The player to the left of the dealer starts
the game.
Playing the game
On a
players turn, he is the active player and does the following::
1. Plant bean cards
2. Draw, trade & donate bean cards
3. Plant traded & donated beans
4. Draw new bean cards
1. Plant bean cards
The active
player must plant the first card in his hand in one of his fields.
If the card matches a variety in
one of his fields, he may plant it there. If it does not match, he may plant it in any of
his empty bean fields. If the card does not match and he has no empty fields, he must
harvest and sell (see harvesting and selling beans) all the beans in one of his fields and
then must plant the card in the now empty field.
Afterwards, the active player may
plant the next card (which is now the first card) in his hand in the same manner as
the first. The player may never plant a third
bean card in this step of his turn.
If the active player has no
cards in his hand, he omits this step.
2. Draw, trade & donate bean
cards
The active
player draws the two topmost cards from the draw deck and puts them face up on the table
so all players can see them. The active player may keep these cards to plant later in his
turn, trade them with his fellow players, or donate them to his fellow players.
The active player may no w trade
cards with his fellow players. He may also offer to donate cards to them and receive
offers for donated cards from them.
example 2:
Steve draws a Garden Bean and a Soy Bean. He decides to keep the Garden Bean, setting
it aside. He then offers to trade the Soy Bean by asking, Does anyone want this Soy
Bean; I would gladly trade it for a Red Bean?
Rules for trading/donating:
example 3:
Steve says: "I will trade the face up Soy Bean and a Blue Bean from my hand for a Red
Bean."
Note:
Donations:
Although trading is preferable to donating, it is often in a players interest to
donate cards rather than keeping them, since cards kept must eventually be planted. The
active player may donate the two face up cards he drew or cards from his hand. The other
players may only donate cards to the active player and from their hands. Donations need
not be accepted. Thus, players must first offer cards and have their offers accepted
before taking cards from their hands.
The two face up cards drawn this
turn and all cards traded or donated will be planted in the next step.
This step ends when the active
player can arrange no more trades or donations.
3. Plant traded & donated
beans
All players
now plant the cards they received in trades or donations (the active player also plants
any cards he drew and kept). The order of planting is up to the individual play e r, but
all must be planted. The players may (and may need to) harvest and sell a row of beans at
any time (see harvesting and selling beans).
example 4:
After Steve drew a Soy Bean and a Garden Bean, he traded the Soy Bean and a Blue Bean
from his hand for a Red Bean from Anna. Steve keeps the Garden Bean. Now that trading is
over, he must plant the two beans. First he plants the Red Bean on his first field. Then
he plants the Garden Bean on his second field.
If a player must plant a bean
that does not match the cards in any of his fields and he has no empty field, he must
create an empty field. He can do so by buying a 3rd bean field (see below) or harvesting
and selling the beans in one of his fields. He may then proceed with planting the bean
card in the now empty field.
4. Draw new bean cards
The active
player draws three cards from the draw deck. H e draws them one at a time, placing each in
turn at the back of his hand. He must place them in his hand in the order drawn. When the
draw deck is exhausted, the drawing player shuffles the discard pile and places it on the
table face down as the new draw deck.
After drawing cards, the active
player ends his turn. The player to his left now takes his turn.
Harvesting and selling beans
Players may
harvest and sell beans at any time, even when they are not the active player . When a
player sells beans from one of his fields, he must sell all bean cards in the field. To
sell the beans, he first counts the number of cards in the field. Then he looks at the
beanometer on the cards he is selling to see how many gold coins he earns in the sale. The
player flips this number of the bean cards he is selling to the gold coin side and puts
them on his earnings stack. He places the bean cards not converted to gold coins face up
on the discard pile.
example 5:
Mark wants to harvest and sell his Chili Beans. The beanometer shows that he will earn one
gold coin for the 3 Chili Beans. Mark flips one of the Chili Bean cards and places it on
his earnings stack. He puts the remaining two Chili Bean cards on the discard pile.
It is possible that a player
earns nothing when selling beans.
example 6:
If Mark were harvesting and selling only two Chili Beans, he would earn no gold coins as
he needs at least three to earn one gold coin.
When a player sells beans from a
bean field, he may choose any bean field with two or more bean cards. A player may
not sell beans from a bean field with a single card unless all his bean fields have
just one card. In this case, he may choose which single card to sell.
Buying a third bean field
Once in
the game, each player may buy a 3rd bean field. This allows the player to plant beans in
three fields instead of two. A player may do this at any time, even when he is not the
active player. The 3rd bean field costs three gold coins. The player pays by
taking the three topmost gold coins from his earnings stack and placing them, gold coin
down, on the discard pile. He then takes a 3rd bean field card and places it face up near
his bean fields for all to see. He may use the 3rd bean field immediately for planting
beans.
Ending and scoring
The game ends
when the draw deck is exhausted for the third time. If this occurs during step 2, the game
continues until the end of step 3 for the currently active player. If there are not enough
cards for him to draw two, he draws just one. If this occurs during step 4, the game ends
immediately.
At the end of the game, players
set aside the cards in their hands and harvest and sell the beans in their bean fields.
The player with the most gold coins wins the game. I f two or more players tie with the
most gold coins, the player with the most cards in his hand, among those tied with the
most gold coins, is the winner.
Variations based on number of players
With 3
players, remove the Cocoa Beans from the game. Each player starts the game with a 3rd
bean field card and
With 4 or 5 players, remove the Coffee Beans from the game.
With 6 or 7 players , remove the Cocoa Beans and the Garden Beans from the game. To
start the game, the dealer
The bean duel for 2 players
The bean duel
with two players uses the same rules as the game for three to seven players with the
following changes:
On a players turn, he does
the following in the order indicated:
1. Plant or discard offered bean cards
The player may plant or discard the bean cards his opponent left as an offer in step 3 of
his turn. This is omitted by
2. Plant bean cards &
discard
After planting one or two cards in his bean fields (as in the normal game), the player may
discard one card from
3. Draw, plant, and offer
beans
The active player draws the three topmost cards from the draw deck and puts them face up
on the table so both
4. Draw new bean cards
The active player draws two cards from the draw deck. He draws them one at a time, placing
each in turn at the
© 2000 AMIGO Spiel + Freizeit GmbH
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This site is created and maintained by: Carl-Gustaf Samuelsson