Carcassonne: Rules

Originally published at The Gaming Dumpster

By Klaus-Jurgen Wrede
For 2-5 Players, age 10 or over.
English Translation version 2 by Garry Lloyd

Idea of the Game:
The players lay out Landscape cards to build up a map of the area around Carcassonne. There are roads , towns, meadows and monasteries into which a player’s followers can be placed to gain Victory Points. However, players cannot be sure of victory until the final reckoning at the end of the game.

Preparations:
· The Start Card is placed in the middle of the table.
· The rest of the Landscape cards are shuffled and placed face down in a number of piles, within reach of the players.
· The Scoring Table is placed at the edge of the table.
· Each player picks a colour and receives the 8 followers in their colour. One is placed on the zero space of the Scoring Table.
· Choose a Starting Player at random.

The Course of the Game
Play proceeds clockwise from the Start Player. On your turn, the following happens:
1. You must take a Landscape Card and play it onto the Table.
2. You may place a Follower on the card just played.
3. If the Card completes a Road, Town or Monastery, scoring takes place.

Playing a Landscape Card
As your first action, you must take a Landscape Card from one of the face-down piles. It is shown to all the players ( who may discuss with you where it might best be played), and then played onto the table to extend the map of the Carcassonne area.

The following rules must be observed:
· The new card must be laid next to at least one existing Landscape Card ( ie they must share an edge – corner to corner is not allowed).
· All existing roads, town walls and meadows may not be broken up by the new card
· If it is impossible to play the card, it is removed from the game and the player draws a replacement.

Placing a Follower
You may place a Follower on the Landscape card just played, but do not have to. If you do, the following rules apply:
· Only one Follower may be placed each turn.
· It must be taken from your stock of Followers ( not one already placed ). If you have placed all your Followers, you may not place a Follower until one is returned to you after scoring.
· You can only play it on the Landscape Card just played.
· You must decide into which area of the card the Follower is to be placed.
    o In a town the Follower becomes a Knight
    o On a road the Follower becomes a Highwayman
    o In a meadow the Follower becomes a Farmer
    o In a monastery the Follower becomes a Monk
However you cannot place a Follower into an area, where a Follower ( yours or an opponent’s ) has already been placed ( see examples in German rules ).

Completing Roads, Towns and Monasteries

A Completed Road
A road is complete when both ends meet a junction, town or monastery.

A player with a highwayman on a completed road receives points equal to the length of the road (ie the number of Landscape cards it covers). If there is more than one player’s highwaymen on the road, only the player with the most highwaymen on that road scores the points. If there is a tie, however, both players score the full number of points.

The player moves his score marker this number of spaces up the Scoring Table and receives the Follower back into his stock.

A Completed Town
A town is complete once it is completely closed in by its town walls with no gaps.

A player with a knight on a completed town receives 2 points for each Landscape cards it covers, plus 2 points for each Shield.

Exception: If a town only covers 2 Landscape cards, it is only worth 2 points, not 4.

If there is more than one player’s knights on the town, only the player with the most knights on that town scores the points. If there is a tie, however, both players score the full number of points.

The player moves his score marker this number of spaces up the Scoring Table and receives the Follower back into his stock.

A Completed Monastery
A Monastery is complete when it is completely surrounded by other Landscape cards.

A player with a Monk on a completed Monastery receives 9 points.

The player moves his score marker this number of spaces up the Scoring Table and receives the Follower back into his stock.

The Meadows
Meadows are not scored during the game. Their only function is to support Farmers. Farmers only bring points at the end of the game and so, once placed in a meadow, remain there and cannot be returned to the player’s stock.

Meadows are separated from one another by roads, towns and the edge of the map. By playing appropriate Landscape cards during the game, Separate meadows can be joined together. See example at the bottom of page 3 of the German rules.

End of the Game
The game ends when the last Landscape card is added to the map. A final reckoning then takes place.

The Final Reckoning
First, all unfinished roads, towns and monasteries are scored. Players with Followers on these receive 1 point for each Landscape card the road, town or monastery covers. If a town contains a shield, an extra 1 point (not 2) is added to the score of the unfinished town.

The player moves his score marker this number of spaces up the Scoring Table.

Finally the Farmers receive points for supplying food to the neighbouring towns, according to the following rules:
· Farmers only supply completed towns. No points are awarded in respect of unfinished towns.
· The meadow that the Farmer occupies must adjoin the town. Distance from the town is not important.
· For each town that the Farmer supplies, its owner receives 4 points, irrespective of the size of the town.
· A Farmer can supply more than one town, where his meadow adjoins more than one.
· Often, more than one Farmer supplies a town. In this situation, only the player with the most Farmers adjoining that town scores the points. If there is a tie, however, all tied players score the full number of points.

The player moves his score marker this number of spaces up the Scoring Table.

Once all the completed towns have rewarded their farmers, the game is over. The player with the most points is the winner.

 

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