by Jürgen Strohm
In the past, profit was the only measure of success for a company.
Although profit is still the most important measure of company success, there
are other important factors that companies must consider when measuring
success. Companies must now look beyond the walls of their company, to the
world and realize their position in the world and the effect they, have on it,
especially how they handle the waste they produce as a by-product of their
manufacturing process. Companies also must spend resources on technological
innovations so the company can continue to be successful in the future.
In Industrial Waste, the players are the owners/managers of companies
that are competing in this new world were profit, innovation, and environment
must be balanced to be cons successful. The players must decide when and where
to invest in innovation: rationalization, raw materials, and waste reduction.
Innovation in rationalization allows a company to produce products with fewer
co‑workers, innovation in raw materials allows a company to produce
products with less raw materials, and innovation in waste reduction alts a
company to produce products with less waste. The first two allow a company to
be more efficient, The latter allows a company to be more friendly to the
environment. Government penalties make focus on environmental concerns
important to a company wishing to avoid those penalties.
53 action cards
9 order, 8 raw materials, 8 growth, 7 innovation, 7 waste
disposals,
4 advisor, 4 hiring/firing, 3 waste removal, 2 bribery, 1 accident
12 loan tokens (8x –10,
4x 2x-10)
54 EURO bank notes (12 each of 1, 2, 5, 10 million; 6 of 20 million)
16 cylinders
4 factories
1 game board
4 company mats
1 EURO
50 raw materials
1 rule booklet
Preparation (see picture on next page)
Place the game board in the middle of the table. Place the bank
notes and the loan tokens next to the board as the bank; this is
managed by the oldest player. Place the raw materials next to the board
as a common supply. Shuffle the action
cards and place them face down in a stack next to the board as the card
supply. Each player chooses a color and takes the following in that
color:
• 1 company mat, that he places before him on the table (his
play area).
• 4 cylinders; he places 3 as markers in the first holes
on the left side of his company mat. He places the fourth on the trash can to
the left of the hob's at the bottom of his company mat as a waste marker.
• 1 factory, that he places in the upper left space on the game
board as his factory marker.
The bank manager gives each player 15 Million
as initial capital from the bank. Players keep the amount and number of
bank notes they have private during the game.
Each player takes 5 raw materials from the common supply and
places them in his raw material storage. The youngest player is the dealer
for each round, He should leave space between his company mat and the
board to place the action cards each round. He is the starting player
for the first round and, therefore, takes the EURO.
The players are owners/managers of their companies. In this role, they
organize their co-workers, raw materials, waste and its disposal, and
the growth of their companies. Of course, they do all this with their eyes on
profits! the player who best manages his company will win the game!
The game is played over several rounds. The game ends when one or more
factories reach any of the right‑most spaces on the game board. In the
following pages, the rules explain the loans,
the game board, the
company mats, the playing of a round,
the game end, and the scoring.
Finally, the rules show two examples of the use of action cards and
offer a few general tips.
A player may take a loan at any time, even when it is not his turn. For
each loan a player takes, he takes 10 million in bank notes from the bank and
places a "-10" loan token in his play area: A player have as many
loans as he wants. If all loan tokens have been taken, players keep track of
additional loans with paper and pencil. The "2x -10" loan tokens can
be exchanged for 2 "-10" loan tokens at any time.
The board shows the growth and
the number of co-workers
for all companies
The growth track runs from
the left to the right and the co-worker
track runs from the top to the bottom:. during the game, players generally
move their factories to the right and down, However, sometimes a player must
move his factory backwards to the left or towards the top of the board.
The
growth track
The numbers on the track (14-20) have 2 meanings:
example:
when
the yellow factory is here
... the yellow player earns 16 million for an order
... the yellow player gets 16 points at game end
... the yellow player has 4(00) co‑workers
... the yellow player pays 4 million in basic tests
The numbers on the track (5 ‑1) have 2 meanings:
1. the number of co‑workers in a company (times 100; 5 = 500) and
2. the money, that the player must pay the bank at the end of each round as basic costs for his company.
Note: point 2 is a
simplification for the game. In a real company, the basic costs are based on
more than just the number of co-workers in the company,
The company may
holds data, beyond that on the game board, for each
company.
It is separated into three sects: building waste disposal and orgy.
The
building
The building is further subdivided into:
- section for rationalization
- section for raw materials
- section for waste reduction
All 3 sections play a role when a player completes an order.
example:
When yellow completes an order,...
... he needs at least 4 co-workers,
... he needs 5 raw materials,
... he produces 3 waste.
At game end he gets 6 points for this.
As mentioned in preparation above, the markers for all 3 sections begin
at 5. During the game, the players use innovation to improve these areas and
move the markers to the right to mark these innovations (set also the
description for the innovation action card below).
• The waste disposal
Whenever a company completes an order, it produces waste. How much waste is
produced is shown in the section for waste reduction. To mark this waste production, the player moves his waste marker counting
upward through the number of holes in his
waste disposal section equal to the amount of waste produced by the completed
order. He may later reduce the waste (see the description for the waste
disposal and waste removal action cards below). 131e waste disposal section has
3 areas: green (1-8), yellow
(9-12) and red (13-16). The area where the marker stands is only
important when the accident action card is drawn (see below).
Note:
If
a player has no more room for waste in his waste disposal section, he may not
complete an order! Thus, if producing an order would require the player to move
his waste marker beyond hole 16 in his waste disposal section, he may not
complete the order.
• The raw material storage Players
keep their raw materials in the raw material storage. When a player buys raw
materials, he takes them from the common supply and places them in his storage
area. When a player completes an order, he takes the necessary raw materials
from his storage area and places them in the common supply.
Playing
a round
A round has 5 phases, executed in the order shown below:
1st phase: lay out card combinations
2nd phase: choose card combinations
3rd phase: play the cards (this is the core of the round)
4th phase: pay the basic
costs
5th phase: change the starting player
1st
phase: lay out card combinations
The
dealer lays out
The
dealer must not place a card in a column that matches a previous card in that
column. When
he draws such a card, he discards it immediately and draws another. This
continues until he finds a different card for the column. Should he exhaust the
card supply while dealing cards, he shuffles the discard stack face down and
continues dealing cards.
Accident: if the dealer draws the accident card to lay in the combinations, he
lays the card aside and the game is immediately interrupted (the
accident card is nor placed in a combination). All players must now
check to see whether their waste markers are in: green, yellow or red.
Green area: friend of the environment - nothing happens!
Yellow area: the player pays 5 million to the bank and moves his
factory one space to the left.
Red area: the player pays 10 million to the bank and moves his
factory two spaces to the left. If a player does not have enough money to pay,
he must immediately take a loan from the bank. If a factory cannot move
one or two spaces because it is too far left, it moves to the far left.
Note: a player with the bribery action card can choose to
protect himself from the effects of the accident (see below). After the accident
is resolved, the dealer continues laying out the card combinations until all
three rows are complete. Now there are several 3-card combinations in
front of the dealer. In fact there is exactly one more 3-card
combination than there are players in the game. Also, each combination consists
of three different action cards.
2nd phase: choose card combinations
Beginning with the starting player and
moving clockwise around: the table, each player chooses one of the 3-card
combinations and places it face up in his play area. The last player will have
only two combinations to choose from. Place the unchosen combination face up on
the discard stack. Players turn over action cards saved from the previous round.
3rd phase: play the cards
The starting player chooses one of his cards, executes its action, and
discards it face up on the discard stack.
Exception: the raw materials action must be executed or
saved. It may not be discarded and not executed?
All action cards are described below (2 examples of how they are played follow at the end of the rules):
Raw materials: the player takes as many raw materials from the common
supply as indicated by the marker in his raw materials section and
sells them together. Beginning with his left neighbor, each player in turn,
clockwise once around the table, may bid once or pass to buy the
raw materials. The seller has the last bid. The highest, bidder takes the raw
materials and places them in his raw material storage. If the seller buys them,
he pays the amount of his bid to the bank. If another player buys the raw
materials, he pays the seller the amount of his bid.
Note a player may not bid more than he has in cash, even
if he does not expect to win the bid. If he does not have enough cash to bid the
amount he wants, he may take one or more loans immediately and then place
his bid.
Order:
when a player executes the order action, first he produces goods and then,
immediately, sells them. The goods are not represented by and marker in the game
as they are immediately sold and the player is immediately paid for them.
The procedure:
the
player checks to see if he has sufficient co-workers and raw materials
to complete an order: if he does, then he removes the exact number
of raw materials needed from his storage and places them in the common supply. He receives money from the bank in the amount shown on the growth
track by his factory on the game board. Finally, he maven his waste
marker forward the number of holes corresponding to the amount of waste created
by the production.
Example: the red player executes an order action immediately
at the start of the game (all values are as shown in preparation).
1. He shows that he has enough co-workers: he has 5, as shown by
his factory and the co-worker track on the game board, and he needs 5, as
shown by his marker in the rationalization section on his company mat.
2. He shows that he has enough raw
materials in his storage; he has 5 to start with and needs 5., is shown by his
marker in the raw materials section arc his company mat. He takes the 5 raw
materials from his storage and puts them its the common supply.
3. He collects 14 million from the bank as shown by hid factory and the
growth track on the game board.
4. He also produces 5 waste, as shown by his marker on the waste
reduction section of his company mat. He moves his waste maker 5 holes to the
right to hole 5 to represent they waste produced.
5. Finally, he places the order card face up on the discard stack.
Growth: the player moves his factory exactly one space to the right on
the game board.
Innovation: the player moves one of his 3 markers:
rationalization, raw materials, or waste reduction 1 hole to the right. Each
innovation costs 5 million, which the player pays to the bank.
Hiring/firing:
the
player moves his factory on the game board exactly 1 space up or down.
Waste disposal: the player moves the waste marker on his waste
disposal section 3 holes to the left, but no further than space 0.
Waste removal: the player moves the waste marker on his waste
disposal section 1 hole to the left, but not past 0. All other players must
move the markers on their waste disposal
sections 1 hole to the right. This card may also be played when the
player's marker is on the trash bin (space 0). If an opponent’s marker is on
space 16, it is not moved further to the right.
Bribery: this card may not be actively played. The card is used when an accident
card is drawn and the player has his waste marker in the yellow or red
area of his waste disposal section. By discarding the card and paying 1
million to the bank, a player can avoid moving his factory backwards on the
game board as a result of an accident card. A player with this card need
use it in response to accident. If he does not, he suffers the normal
consequences of the accident A player who plays bribery only avoids moving his
factory. He still pays the 5 or 10 million penalty!
Advisor. the advisor has 2 abilities: loan payment and doubling or
improving an action. The advisor card may not be played alone, but
must be played with a loan token or another action card! A player, who wants to
repay a loan, discards an advisor card, pays 10 million to the bank, and returns
the loan token to the bank. Only in this way can a player repay a loan.
For each advisor card, a player can repay one 10 million loan token. To double
or improve an action, a player plays the advisor card together with an other
action card, placing them on the discard stack. The specific effect of the
advisor card on other actions is described below:
sell raw materials: the player sells twice as many raw materials
as allowed by his marker. For example, if the number above the player's marker
is 4, he may use the advisor to double this to 8 and sell 8 raw materials.
growth of hiring/firing.
the player moves his factory 2 spaces to the right or 2 spaces up or down.
innovation:
the player may move 1 marker on his company mat 2 holes to the right or 2
markers 1 hole each to the right. He must, however, pay for both innovations: a
total of 10 million.
waste disposal the player may move his waste marker up to 6 holes
backwards (to the left), but not past space 0.
waste
removal: the
player moves his waste marker 2 holes to the left and his opponents each move
their waste markers 2 holes to the right, lint not past space 0 or hole 16.
order.
the
player gets 5 million more from the bank than he would have; he does not double
the amount earned!
bribery: cannot be played with. the advisor card!
4th
phase: pay the basic costs
All players pay their basic costs to the bank. The amount paid is shown
on the game board by their factory and the co-worker track. If a player
does not have enough money to pay the amount owed, he must immediately take a loan.
5th phase: change the starting player
The starting player gives the EURO to his left neighbor. This player
will be the starting player for the next round. If the accident card was
drawn in this round, the dealer shuffles the accident card, the card supply, and
the discard stack too together and
places this stack face down as the new card supply. If the accident card was not
drawn in this round, the dealer makes no change to the card supply. In any case,
the game continues with the new starting player with the 1st phase of the new
round.
The game ends when the factory of one or more players reaches any
rightmost space on the game board. The players finish the current round and then
the game ends! At the end of the game there is always an accident!
That means that all players must check to see where their waste marker is.
if it is in the yellow or red area, the player suffers the normal accident
consequences for this: moving his factory 1 or 2 spaces to the left and paying 5
or 10 million to the bank, A player may, of course, use the bribery card here to
reduce this affect. Note: the game still ends even if the factory or factories
that triggered the end by reaching the right most space are moved left away from
that space because of the required game end accident.
The players tally their points using the following:
growth track place of the factory on the game board
+ state of innovation in the 3 areas: rationalization, raw materials,
and waste reduction
+ 50% of cash on hand (rounded down)
- sum of all loans held
= points
The player with the most points wins the game!
If there is a tie for the most points, the player with the most money
among those tied, wins.
2 examples of the play of action
cards:
Example 1: Anna has, at the beginning of the game, 3
action cards: order, raw materials, and innovation. She first plays raw
materials. She takes 5 raw materials from the common supply and offers them
for auction. Her left neighbor offers 4 million, the next player passes, and the
third offers 6 million. Anna decides she is willing to pay 7 million for the raw
materials, so she bids 7 million, pays the 7 million to the bank, and places the
5 raw materials in her storage, Next, the other three players take their turns
playing cards and it is now Anna's turn again.
She next plays the innovation card. She pays 5 million to the
bank (each innovation costs 5 million) and moves her marker in the raw materials
section one hole to the right, The number above her marker is now 4.
After the other three players take their turns, Anna, as her third
action, plays order. As she just improved her raw materials technology,
she now only needs 4 raw materials to complete an order.
Example 2: Bob has, later in the game, 4 action cards: advisor,
waste disposal, growth, and raw materials He decides to play the advisor
card together with the waste disposal card, as his waste marker is in the
yellow area of his waste disposals section. He moves his marker 6 holes
backwards into the green area.
Then he plays growth and moves his factory on the game board
space to the right. As he and his opponents have sufficient raw materials at
this time, he decides to keep the raw
materials card to later (it is his last card). He turns it face down to
indicate this.
General tips:
The most important thing is flexibility. You should begin the game with
some strategy, for example hold the cost of basic costs low. When you do not get
the cards to support your strategy, you must look for a different strategy.
There are many paths to victory! Feel free to take å loan or two: Do not fear
having your waste marker in the yellow area. Don't take too many loans and avoid
the red area, however. Whys You & not want to be forced to use an advisor to
repay loans or with waste removal to move your waste disposal marker backwards.
Try to keep your options open! The order of card play is not always critical,
but lie on the lookout foe those times when it is. Cash is important curing the
game to give you options, but has only half value at the end. Try to spend your
money during the game far innovations.
The publisher and author thank the many test players for their rime and
suggestions, especially: Luggi Berger, Karl-Heinz Schmiel, Hannes Wildner,
Clemens Wildemann, Gunthart & Carsten von Chiari, Karen & Andreas
"Leo" Seyfarth, Schorsch, and Dieter Hornung.
Copyright 2001 Hans im Gliick Verlags-GmbH If you have questions,
comments, or suggestions, please write us at: RioGames@aol.com or Rio Grande
Games PO Box 45715, Rio Rancho; NM 87174 website: www.riograndegames.com
This site is created and maintained by: Carl-Gustaf Samuelsson