Friends and Foes - expansion to Lord of the Ring: Rules

Note: This expansion is only playable in conjunction with the board game Lord of the Rings!

The journey continues. Enjoy two new Scenario boards, intriguing Bree and spellbinding Isengard. Face the attacks of 30 new Foes. Overcome new challenges and travel swiftly through Middle Earth. Master this exciting adventure and lead the Fellowship to victory!

You must support each other, or despair awaits. Many have tried, few have succeeded. Have you the metttle to destroy the Ring and triumph over your adversaries, Saruman and Sauron?

Contents
  1 double-sided Scenario board with 2 adventures (Bree and Isengard),
  2 self-adhesive labels for the original Master board,
  5 Character ability cards,
  3 Gandalf cards,
  8 Bree and 5 Isengard cards,
30 Foes
  1 rules leaflet.

Overview
This expansion of the Lord of the Rings board game offers you the following new features:

 

You should be familiar with the Lord of the Rings board game before adding this expansion. All rules of the original co-operative board game apply, with one exception: the symbol [two cards] on the die and on the boards now means that two Foes appear (see Playing with the Foes below).

Start your first expanded game with Sauron on space 15. The expanded game is not necessarily more difficult than the original board game, even though you may feel differently after the first few games. The expansion offers you more variety, more choices, and many new challenges. The objective remains to collectively win the game against the evil forces built into the game and to achieve a high point score.

The first time you play, position the self-adhesive labels on the Master board: Bree between Bag End and Rivendell, Isengard between Lothlórien and Helm's Deep.

Set-up
Using basically the same set-up as for the original board game, follow the instructions under this diagram.

Playing with the Foes
Play progresses as in the original board game, with a few additional rules:

If the last Foe is turned up from the deck, no further Foes are revealed for the rest of the game.

Defeating Foes

There are three ways to defeat Foes:

Note: the first two bullet points in the section above, Defeating Foes, show two principally different ways of defeating Foes on your turn, either by fulfilling the Foes descriptions or by missing your card play (activity 2a in the original board game rules).

The latter can only be achieved once during your turn, while the former may be applied as often as you are able to fulfil the individual descriptions.

When you defeat a Foe, remove it from the Foe line and place it face down in front of you. Remember that you must always defeat the Foes from left to right in the Foe line, unless you use the Yellow cards Fire Brand or Fire Storm.

Apart from using the Yellow cards Fire Brand or Fire Storm, only the active player can defeat Foes.

Note: the active player does not change while an EACH PLAYER Event takes place.

When you play on the Master board, the Ring-bearer acts as the active player and may defeat Foes.

Note: there are no turn ends during play on the Master board, therefore the game is not lost if there are eight or more Foes displayed during this time. This condition becomes relevant again when the Ring-bearer concludes the first turn on the subsequent Scenario board.

Remember: keep all Event tiles you reveal and all cards you play face up in front of you until the end of your turn, then place them face up on the respective discard piles. This keeps a clear record of how your turn progresses.

At the end of the Scenarios Bree, Moria, Isengard, Helm's Deep and Shelob's Lair, carry out the end of scenario activities (Life tokens, new Ring-bearer, Fatty). Then the new Ring-bearer acts as the active player and may defeat Foes even before the next Scenario begins. (This may enable you to omit Shelob's Lair after omitting Helm's Deep, see Game Flow on page 6.)

Example
At the start of your turn there are three Foes displayed. The first Event tile you turn up shows an Activity symbol, therefore you must reveal a new Foe. Before you do this, you decide to defeat the current leftmost Foe, Lagduf, by discarding two fighting card symbols.

Then you reveal the new Foe "Mountain-Trolls: Discard all your [shield]". You do not possess any shields, therefore you can defeat this Foe right away.

Now you carry out the Event tile: you advance the marker on the Travelling Activity line and reach a space with a die symbol. You roll the die: [two cards]. Before you implement this result, you decide to defeat the leftmost Foe, the Wolf Riders, by moving your Hobbit two steps into the darkness.

Then you reveal the two Foes required by the die. You decide to defeat the leftmost Foe, Haradrim, by discarding one of your Ring tokens. Shagrat's Patrol requires you to roll the die. Instead, you decide not to play any cards on your turn and to instantly defeat Shagrat's Patrol without rolling the die.

You have no Yellow cards in your hand and conclude your turn with one Foe displayed.

Game End and Scoring
The game concludes in one of the five following ways:

In the first three cases, all players are given the same score corresponding to the current space of the marker on the main Activity line, plus the total number of defeated Foes.

In the fourth case, when all 30 Foes are defeated, all players are given the same score corresponding to the current space of the marker on the main Activity line, plus the total number of defeated Foes, plus the total number of shields collected.
Example: with the marker on space 52, all 30 Foes defeated, and a total of 20 shields, you score 52 + 30 + 20 = 102 points each.

In the fifth case, when you reach the end of the main Activity line in Mordor, the Foe line must contain less than eight Foes to place the Ring on the volcano, otherwise the game concludes with case three. Once the Ring is placed on the volcano and a player rolls the die to destroy the Ring, the player may defeat Foes before and after the die roll, and the player must remain in the game with less than eight Foes displayed to be successful. (If eight or more Foes remain in the Foe line, all players are eliminated from the game.) If all remaining players fail to destroy the Ring, all players are given the same score of 60 points, plus the total number of defeated Foes. If the Ring is successfully destroyed, all players achieve the same score of 60 points, plus the total number of defeated Foes, plus the total number of shields collected.
Example: with 25 Foes defeated, and a total of 20 shields, you score 60 + 25 + 20 = 105 points each.)

In summary: you always score the current space on the main Activity line, plus the total number of defeated Foes. If you are victorious, you also score the total number of shields collected.

Note: you may count the Yellow Feature card Bill the Pony as one additional shield.)

Game variant:
Experienced players may assume a greater challenge and agree that the game is lost when one of the players is eliminated from the game.


New Cards
Players may use their new Character ability card once during the game. The cards are displayed face up next to the Character cards. These cards do not form part of the players' hands. Once used, the Character ability cards are discarded:

Frodo - Determination:
Either immediately after the active player revealed an Event tile, or after the execution of a tile or a card by the active player, Frodo may advance any one Activity marker by one space and carry out the space for himself.

Sam - Valour:
When the next Event is about to occur after a player moved the Event marker, Sam may roll the die and must take the full consequences (not restricted to one damage). Then the Event is ignored.

Pippin - Impetuosity:
During his turn, Pippin may play up to four white/grey cards instead of the usual two.

Merry - Bravery:
During his turn, Merry may instantly defeat all Foes from the Foe line that require Life tokens. Avoid gaps in the Foe line by shifting the remaining Foes to the right.

Fatty - Resourcefulness:
At any time during the game, Fatty may use this card instead of discarding three shields (or fewer). This card cannot be added to the final score.

Use the new Gandalf cards as described in the original board game. (Defiance and Integrity can even be used when playing the original game.)

Gandalf - Defiance:
Avoid Sauron's movement over any number of steps on the Corruption line.

Note: the big eyes in the last event boxes of Isengard and Mordor cannot be avoided.

Gandalf - Integrity:
Instead of rolling the die, place it with the white side up. This card is particularly useful when putting on the ring, and it is the only card to stop the event ‘Battle of the Spells' on the Isengard Scenario board.

Use the new Feature cards as described in the original board game. Apart from the original Character cards, every card can only be used once during the game.


Game Flow
Consult the following chart before going to a new Scenario and learn about your options for continuing your journey. Keep a close eye on the Foes and defeat enough of them to omit one or two Scenario boards:

Bag End

Bree

Rivendell

Moria
If no Foes are displayed, the group may decide to go around the mountains and omit Moria and Lothlórien. In this case the Ring-bearer may roll the die to meet the Elves, look through the Lothlórien Feature cards, and distribute one to each player; then reveal four Foes before you proceed to Isengard.

Lothlórien

Isengard

Helm's Deep
If no Foes are displayed, the group may decide to use the weakness of the dark forces to omit Helm's Deep. In this case reveal four Foes before you proceed to Shelob's Lair.

Shelob's Lair
If no Foes are displayed, the group may discard the Book Feature card (Moria) or the Shadowfax Feature card (Helm's Deep) to omit Shelob's Lair. In this case reveal four Foes before you proceed to Mordor.

Mordor


Few can foresee whither their road will lead them
Credits
Reiner Knizia would like to expresses his gratitude to David Farquhar and Chris Lawson for their ongoing commitment to the development and testing of the game. Many thanks to all test players, in particular Iain Adams, Chris Bowyer, John Christian, Martin Higham, Ross Inglis, Kevin Jacklin, and Les Murrell.

© 2001 Sophisticated Games Ltd.
© 2001 Hasbro International Inc.
The game is a joint production of Sophisticated Games Ltd and Kosmos Verlag
All rights reserved.
The Lord of the Rings and the characters and places therein are trademarks of Tolkien Enterprises, Berkeley CA and are used, under license, by Sophisticated Games Ltd

 

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