Game
by Reiner Knizia
With illustrations by John Howe
Translated by Mecoides of BoardGameGeek.com
This
expansion is only playable in conjunction with the board game lord of the rings.
Two
thousand years have passed since Sauron was defeated by the last alliance of
men and elves. Now he has risen again and seeks to recover his one ring, the
source of all power.
In this expansion one player takes the part of Sauron, the dark lord, and plays against the fellowship. Sauron watches over the players’ every move and uses the black rider figure and special Sauron and Nazgűl cards to strike. New resources come to the hobbits’ support.
Once
again, you are called upon to master this exciting continuation of the great
adventure and lead the fellowship to victory. Alternatively, take command of
Sauron’s dark forces to catch and eradicate these defiant hobbits before
they can destroy your rings…
Also
included: dark events. An independent set of event tiles that increases the
challenges of the original board and its expansions. Some event tiles may now
be rejected – you decide.
Players
3 to 6
Playing time 90 to 120 minutes
1 Black Rider
Figure
1 Sauron Character card
30 Sauron cards
9 Nazgűl cards
2 Gandalf cards
5 Fellowship cards
6 Resource cards
12 Resource chips
4 Sauron Event tiles
1 bag and this rules leaflet.
In addition:
23 Dark Event tiles
1 One Ring card and
1 Watchful Peace card.
The Sauron
expansion of the Lord of the Rings board game offers you the following new
features:
·
One player receives
the Sauron character card, assumes the part of Sauron and plays against the
fellowship. The Sauron player commands a special deck of 30 Sauron and 9 Nazgűl
cards with which to subdue the fellowship.
furthermore the Sauron player uses the new black rider figure to pursue the
Ring-bearer on the Corruption line.
·
4 Sauron Event tiles
are added to the mix. The Event tiles are now kept in a bag.
·
There are 12 new
resource chips backed by 6 additional resource cards distributed over the
scenario boards. These provide new and urgently needed support for the
fellowship. A new fellowship card for each character and new Gandalf cards
also help along the way.
The Sauron
expansion can be played as a single expansion to the board game lord of the
rings or in conjunction with the expansion “Friends & Foes”.
In addition,
the box also contains some independent features:
·
23 Dark event tiles,
all with negative consequences for the fellowship. They can be added to the
tile mix. To compensate for the greater challenge, the active player may
reject individual tiles when drawing from the bag to dodge the worst effects
– but you never know, the replacement tile may bring even greater horrors
upon the party!
·
Two powerful extra
cards, the one ring and the watchful peace.
You should be
familiar with the original lord of the rings board game before adding the
Sauron expansion of the independent features.
Unless
otherwise stated, all rules of the original co-operative board game apply. The
objective for the fellowship remains to collectively win the game against
Sauron and to achieve a high point score. The Sauron player attempts to bring
the game to an early end and to keep the fellowship’s point score low.
Use the same
set-up as for the original board game, but also follow these instructions:
·
Select one player to
command Sauron’s forces, or use the Sauron Character card together with the
relevant hobbit character cards to deal out one card to each player at random.
·
Display the Sauron
character card face up in front of you – it summarizes the actions you can
take.
·
Shuffle the Sauron
cards, draw two cards into your hand and place the remaining cards as a face
down deck close to you.
·
Shuffle the Nazgűl
cards, display two of the cards face up in front of you, and place the
remaining cards as a face down deck.
·
Position the black
rider figure on step 15 on the corruption line (irrespective of where the
Sauron figure starts). The black rider figure faces in the direction of the
hobbits.
·
After receiving
their character cards, the other players display their respective fellowship
card face up in front of them. Put any unused fellowship cards back into the
box.
·
Display the new
Gandalf “Protection” card and the Gandalf “Foresight” replacement card
side by side with the other Gandalf cards. Discard the original Gandalf
“foresight” card.
·
Keep the six
resource cards as an additional stack face up next to the master board.
·
Shuffle the 12
resource chips face down and place then next to the boards. Then draw four of
them at random and place one each face up above the last space and above the
fourth space for the end on each activity line, except the main activity line.
The Images on the spaces should remain visible.
·
Put all 23 event
tiles from the original board game together with the four new Sauron event
tiles into the bag and shuffle them
Note:
the 23 additional dark event tiles contained in the box are used independently
from the Sauron expansion
The Sauron
player does not take urns. Instead, the Sauron player is activated in two
instances:
·
When a fellowship
player is instructed to roll the die, and
·
At the start of
every fellowship player’s turn.
In these
cases, the Sauron player usually plays one Sauron from the hand against the
relevant fellowship player. The symbols on the Sauron cards have various
effects:
The black rider figure advances the indicated number of
steps in the direction it is facing on the corruption line.
The Sauron figure moves one step towards the hobbits on
the corruption line
The fellowship player’s hobbits moves one step into
the darkness on the corruption line.
The fellowship player must discard one card from the
hand.
The fellowship player must return any one life token
from their possession.
The fellowship player must return one ring token from
their possession.
The fellowship player must discard the indicated number
of shields from their possession.
The fellowship player is instructed to roll the die,
hence must activate the Sauron player.
When a
fellowship player is instructed to roll the die (either by text or by the
black quadratic symbol), as usual
all players may first take preparatory actions (e.g. playing the feature card
“belt”). If this does not avoid the die roll, then instead of rolling the
die, the player by calling out the word “Sauron”.
If you are
the Sauron player and you are activated instead of a die roll, then choose one
Sauron card from you hand and play it against the relevant player. Place the
card onto a face up discard pile next to your Sauron card deck.
The affected
fellowship player must take the fill consequences of the Sauron card in
any order as
far as
possible – but an inability to satisfy some consequences has no effect. Like
after a die rill in the original board game, all players may take actions
(e.g. playing the feature card “Mithril”) to avoid some or all
consequences of the Sauron card. If a Sauron card eliminates a player from the
game, all remaining consequences of the card are implemented nevertheless.
Example:
You hobbit moves one step into the darkness on the corruption line and you
must discard two cards from your hand. (if you have less than two cards in you
hand, discard what you have without further effects.)
If you are
the Sauron player and you are activated instead of a die roll, you may not
decide to play a card from your hand and instead refresh you hand to six cards
by drawing from the Sauron card deck. Before refreshing, you may discard any
number of cards from your hand. After you have been activated, the fellowship
cannot take any actions to prevent you from refreshing.
·
Sam’s special
ability “to suffer no more than one damage after each die roll” is
interpreted in the following way: If the Sauron player plays a Sauron card
against Sam, then Sam must select one of the consequences (one symbol!) on
the card and satisfy it. Sam may not select a consequence that cannot be
fully satisfied. (note: when activated by Sam instead of a die roll, the
Sauron player may refresh the hand to six cards as with any other player.)
·
When the
ring-bearer puts on the ring, the Sauron player is not activated. Following
the original rules, the ring-bearer rolls the die, bears any negative
consequences and advances one activity marker. During the “battle of
spells” on the Isengard scenario board in the “Friends & Foes”
expansion, the die is also rolled following the original rules. These are
the only two remaining instances where the die is used instead of activating
the Sauron player.
When a
fellowship payer starts a new turn on the scenario board (beginning with the
ring-bearer and clockwise thereafter), the fellowship player must activate the
Sauron player by calling out the word ‘Sauron” before taking any other
actions. The fellowship cannot take any actions to avoid activating the Sauron
player at this point in time.
If you are
the Sauron player and you are activated at the start of a player’s turn,
then choose one Sauron card from your hand and play it against the player who
is about to start the turn. Place the card onto the face up discard pile next
to your Sauron card deck.
In this case,
the Sauron card has a lesser effect. The affected fellowship player must
select one of the consequences (one symbol!) on the Sauron card and satisfy
it: either the black rider advances the indicated number of steps (as far as
possible), or the Sauron figure moves one step, or your hobbit moves one step
into the darkness, or you discard one card from your hand, or you discard one
life token, or you discard the indicated number of shields. The affected
player may not select a consequence that cannot be fully satisfied. As after a
die roll, all players may take actions (e.g. playing yellow feature cards) to
avoid the consequence. Abilities that avoid the consequences of a die rill may
also be applied in this situation (e.g. playing the feature card
“Mithril”).
Example:
you must choose to either move your hobbit one step into the darkness or to
discard one card from your hand. (if you have no cards in your hand, you must
move your hobbit one step into the darkness.)
If you are
the Sauron player and you are activated at the start of a player’s turn,
then you may decide not to play a card from your hand and instead draw one
card form the Sauron card deck.
If you are
the Sauron player and you are activated at the start of a player’s turn,
then instead of playing one card from your hand or drawing one Sauron card,
you may apply one of the Nazgűl cards face up in front of you. (note: you
cannot apply a Nazgűl card when activated instead of a die roll.) place the
Nazgűl card onto the face up discard pile next to your Sauron card deck.
While Sauron
cards only affect one player, the Nazgűl cards have two affects:
1.
First the symbol in
the upper left had corner of the card is applied against the active
2.
player who is about
to start the turn. This is similar to playing a Sauron card.
3.
Then the
instructions on the Nazgűl card cause an “incident” that usually affects
the entire fellowship. As after revealing an event tile, all players may take
actions (e.g. playing yellow feature cards, putting on the ring, or calling
Gandalf), to avoid some or all consequences before they are implemented. If a
Nazgűl card eliminates a player from the game, all remaining consequences of
the Nazgűl card are implemented nevertheless.
Example;
your hobbit moves one step on the corruption line, then one player must
volunteer to discard 5 symbols (or stars) from the hand or the Sauron figure
moves two steps toward s the hobbits.
After
activating the Sauron player at the start of the turn and resolving any
consequences, the active player continues the turn as usual by drawing event
tiles – now from the bag.
The Sauron
character card summarizes the actions the Sauron player can take.
There are new
Sauron event tiles in the bag. There tiles have the following affects:
The active player must activate the Sauron player
instead of the required die roll.
One player must volunteer to activate the Sauron player
instead of the required die roll, or else the Sauron figure moves one step
towards the hobbits.
The Sauron
expansion introduces a new threat to the fellowship: the black rider. The
black rider starts in Mordor (step 15 on the corruption line) and advances as
a consequence of the Sauron and Nazgűl cards played by the Sauron player. If
the black rider encounters the ring-bearer’s hobbit for the first time in a
scenario (by being on the same space or beyond on the corruption line), the
Sauron player takes the following actions:
·
The Sauron player
turns the black rider figure around to face in the direction of Mordor.
·
The Sauron player
receives one Nazgűl card from the deck and displays it face up.
·
The ring-bearer must
throw the die, that is activate the Sauron player instead of the die roll.
If the black
rider’s movement causes the encounter, the black rider stops on the
ring-bearer’s step. If the ring bearer’s movement leads to the encounter,
the ring-bearers movement does not stop on the black rider’s step.
If the black
rider succeeds in returning to Mordor (step 15 on the corruption line) within
the same scenario after encountering the ring-bearer, then the fellowship
encounters the big eye and the game ends.
Not
playing cards: the
active player has the option to not play the allowed o e or two cards on the
turn (activity 2a in the original rules), but to choose the activity “not
playing any cards” instead. This now allows the player to do one of three
things: draw two hobbit cards, move their hobbit back on the corruption line,
or push back the black rider (up to ) three steps against the direction it
faces (not behind step 15 when riding out and not behind step 0 when riding
back).
When a
fellowship player advances an activity marker onto or over a space with a
resource chip above it, the player discards the resource chip and collects the
corresponding resource benefits together with the benefits of the space itself
– but not if the space is omitted as a consequence of using the ring. The
resource benefits may not be transferred to another player.
There are a
variety of different resources available:
Draw
three hobbit cards.
Take
three shields.
Move
your hobbit two steps towards the light on the corruption line, if possible
Add
the corresponding resource to your hand.
Resource
cards: use these cards
like any other feature cards.
Narya,
Nenya, Vilya:
similar to the Frodo fellowship card, players may play these cards immediately
after the active player reveals an event tile, or after the execution of a
tile or a card by the active player. The active player may advance the
respective activity marker by two spaces and carry out these spaces.
Star of
Elendil; the
black rider is pushed back five steps against the direction it faces (not
behind step 15 when riding out and not behind step 0 when riding back to
Mordor, irrespective of the ring-bearers position).
Gwaihir:
players may play this card when the active player concludes the turn. Then the
active player may retrieve into the hand one white or grey card played during
the turn. Cards that were discards may not be retrieved.
Red
arrow: players
may play this card during the active player’s turn on a scenario board. Then
the active player may add to the hand one of the creature cards (not resource
cards) displayed and yet unused for the scenario. Should the rules later allow
this chosen feature card to be picked up, nothing happens.
Fellowship
cards: players may use
their new fellowship card once during the game. The cards are displayed face
up next to the individual character cards. These cards do not form part of the
players’ hands. Some fellowship cards are more beneficial when used for
other players than for oneself. Once used, the fellowship cads are discarded
from the game.
Frodo
– fellowship:
immediately after the Sauron player plays a Sauron card or applies a Nazgűl
card, or immediately after the active player reveals an event tile, or after
the execution of a tile or a card by the active player, Frodo may use this
card. Then the active player may advance one activity marker by one space and
carry out the space.
Sam –
fellowship: when
the Sauron player is activated instead of a die rill and plays a card against
any one player, Sam may use this card. Then the affected player needs to
select one of the consequences (one symbol!) on the Sauron card and satisfy
it.
Pippin
– fellowship: pippin: pippin may use this card during any players turn. Then
the active player may play a total of three white/grey cards during the turn
instead of the usual one white and one grey.
Merry
– fellowship: merry may use this card when the black rider is about to move.
Then the black rider’s move is avoided.
Fatty
– fellowship: at any time during the game, fatty may use this card. Then the
fellowship may discard five shields between them to call any one displayed or
discarded Gandalf card.
Gandalf
cards: call the new
Gandalf cards as described in the original rules:
Gandalf
– protection:
after the Sauron player played a Sauron card or applied a Nazgűl card, the
fellowship ignores all the consequences.
Gandalf
– foresight (play with bag): when you play with the event tiles in the bag, use this Gandalf card
instead of the original card. Instead of drawing one tile from the bag, draw
five tiles from the bag and display them face up. Then players use these tiles
in any order instead of drawing from the bag – until all five are used up or
until the scenario ends.
Gandalf
integrity (from the expansion “friends & foes”):
this card applies to the instances when the die is still rolled: when putting
on the ring, and in the “battle of spells” on the Isengard scenario board
in the “friends & foes” expansion. It also applies when a player has
to activate Sauron instead of a die roll – then the Sauron player is not
activated.
At the end of
each scenario and before undertaking any of the usual activities (life tokens,
ring, fatty), the Sauron player takes the following actions:
·
The Sauron player
resets the black rider figure to step 15 on the corruption line.
·
The Sauron player
receives one new Nazgűl card from the deck ad displays it face up.
Then proceed with the usual scenario end activities. Also discard any remaining resource chips from the current scenario board. (do not use them again!) when you come to the next scenario board that you play, draw four new resource chips at random and place one each face up above the last space and above the fourth space from the end on each activity line, but not on the main activity line. This only applies to the first three scenario boards you play, until all resource chips are used up.
At the end of
each scenario, put all event tiles back in the bag and shuffle them.
If the
fellowship reaches mount doom, place the ring on the volcano depicted on the
Mordor scenario board as described in the original rules. There is now no
ring-bearer, hence the black rider can no longer encounter him. If still riding
out, the black rider now turns on reaching step 0
on the corruption line. The black rider may still reach Mordor (step 15
on the corruption line) ad cause the fellowship to encounter the big eye before
the ring is destroyed.
When the ring
is placed on the volcano, the Sauron player automatically refreshed his hand to
six cards. Then the Sauron player is no longer activated at the start of the
players; turns and cannot apply any further Nazgűl cards. When the individual
players take their turn to attempt destroying the ring, the Sauron player is
activated instead of the die roll.
At the game
end, score as in the original board game/. The higher the score, the better the
achievements of the fellowship. The lower the score, the more successful was
Sauron.
If the Sauron
card deck runs out, remove the discarded Nazgűl cards from the discard pile and
reshuffle the discarded Sauron cards. Discard any used Nazgűl cards from the
game. If the Nazgűl deck runs out, the Sauron player does not receive any
further Nazgűl cards.
When this
expansion is played in conjunction with the expansion “friends & foes”,
the symbols on the Sauron and Nazgűl
cards do not require the discard of a card, but a foe appears instead.
Experienced
players may assume a greater challenge and agree that the game concludes when
one of the fellowship players is eliminated from the game.
Brave players
may decide to position the black rider on step 12 (or even step 10) at the start
of each scenario. The black rider must still return to Mordor (step 150 to
conclude the game.
Players may
prefer to use the bag in the original board game. In this case also use the
Gandalf “foresight” replacement card to adapt to playing with the bag. The
four Sauron event tiles may then be included in the original mix, to set a
greater challenge.
Note: the dark
events are not part of the Sauron expansion, and you are recommended not to
include this feature when you play the Sauron expansion for the first time.
The box
contains 23 additional dark tiles, all with negative consequences for the
fellowship. These may be added to the tile mix of the original board game or any
expansions. (note: in these cases the bag must be used and the four Sauron event
tiles should always be included.0 when playing with the dark event tiles, the
active player may reject individual tiles according to the following rules:
When the next
event tile is to be revealed, the active player draws one tile from the bag and
places it face up. then the active player decides whether to accept or reject
the tile.
·
When the tile is
rejected, the active player turns the tile face down and draws a new tile. The
second tile must be accepted.
·
When the tile is
accepted, the active player carries it out as in the original board game.
After carrying out an event tile that shows an activity symbol, no further tiles are drawn. After carrying out any other event tile, the active player must draw the next tile from the bag and place it face up next to the previous tile, forming a row from left to right. Each original draw may be rejected, but all replacement draws must be accepted. This means that there may never be two successive tiles turned face down in the row. when the previous tile remains face up and is carried out, the next tile may be rejected and turned face down again.
Example:
you decided to reject your first event tile. The second tile you drew was a
replacement tile and had to be executed. You also accepted your third tile. Now
it is your choice whether to reject of execute your fourth tile. If you reject
it, you must accept your next tile; if you execute it, you have the option to
reject your next tile.
When you
conclude your turn, pick up all tiles from the row in front of you and place
them onto a face up discard pile. During a scenario, tiles are never returned to
the bag. At the end of each scenario, put all event tiles back into the bag and
shuffle them.
The dark tiles
have the following effects:
If you join
together with the other players to discard three fighting symbols (or stars)
between you, then nothing happens. Otherwise the next event occurs. Similar
event tiles require the discarding of three stars, three shields or any three
life tokens.
One player
must volunteer to discard two cards from the hand, or else the Sauron figure
moves one step towards the hobbits.
The
ring-bearer must roll the die – in the Sauron expansion the ring-bearer must
activate the Sauron player instead.
The active
player’s hobbit moves one step into the darkness on the corruption line.
The active
player must discard one card from the hand onto the discard pile. If the active
player is unable to do so, the player is eliminated from the game.
When the dark event tiles are used with the expansion “friends & foes”, the symbol on the event tiles does not require the player to discard a card from the hand, but a foe appears instead.
In the unlikely
situation that the last event tile is drawn from the bag, no further tiles are
drawn after this tile (which may be rejected as usual), and the scenario ends
after the current turn.
This box
contains two extra cards. The cards may be used to strengthen the fellowship
when playing the original board game or any expansions.
The one
ring: at the start
of the game, this card is displayed face up. At any point in time during the
game, the current ring-bearer may decide to apply the card and pass the ring to
another fellowship player. This may even be done when the ring has been used
during a scenario. (in this case the ring is removed from the current hobbit and
placed over the new ring-bearer’s hobbit.) the fellowship may use the one ring
card once during the game, and the card is discarded thereafter.
Watchful
peace: at
the start of the game, this card is displayed face up. At any point in time
during the game, the current ring-bearer may
decide to apply the card to push Sauron back three steppes on the corruption
line. If the card has not been used by the end of the game, the fellowship
players score an additional 10 points – irrespective of how the game ends.
The Darkness
has Begun. There will be no dawn.
Reiner
Knizia expresses his gratitude to all the test players, in particular lain
Adams, Sebastian beadle, Chris bowyer, john Christian, David Farquhar, martin
Highham, Ross Inglis, Kevin Jacklin and Chris Lawson.
C2002
sophisticated games ltd.
C2002 Hasbro international inc.
C2002 fantasy flight games inc.
The game is
a joint production of sophisticated games and Kosmos Verlag. All rights to the
scripted game system underlying lord of the rings board game and its expansions
are reserved.
All rights
reserved.
The lord of
the rings and the characters and places therein are trademarks of Tolkien
enterprises, Berkley ca and are used, under license, by sophisticated games ltd.
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