& Co for the Rio Grande Version.)
Designed by Tom Lehmann, Translated by Peter Sarrett,
The game is set at the time of the great explorers of
the sea. Marco Polo, Vasco da Gama, Cristopher Columbus, Francisco Pizarro,
James Cook and of course Ferdinand Magellan, the bold navigators who discovered
new countries and continents and completely changed the world picture of their
The players step into the roll of kings who send their
captains to the four corners of the world, seeking new countries in which
incredible wealth beckons. In addition, each tries to win the best and boldest
explorers for its fleet. Each explorer has his own strengths and weaknesses, and
their loyalties vacillate among the kings. The further the trip progresses, the
more restless the explorers become…
(The Portuguese navigator Ferdinand Magellan left with
five ships in 1519 looking for a passage from the east coast of South America to
the Pacific Ocean. He did not return from this trip. It was nevertheless a
successful voyage and the first circumnavigation of the globe is associated with
The game goes over 3 phases. In phase 1, 3 ships set
sail from Europe with each explorer. There are many hazards along the journey,
and in phase II only 2 ships progress. In phase III, only 1 ship finally reaches
the goal. Each explorer has his personal strengths and weakness and brings his
king victory points, gold, and possibly actions. The player with the most
victory points at the end is the winner.
Place both boards next to each other. You can use
either side of each board. In your first game, you may want to use the sides of
the boards as shown on page 3 of the rules. At the start of future games,
players should agree on which sides to use.
Each player receives 6 ships of a colour and 1 set of
money cards numbered 1-9.
A player’s money cards are held face-down. The
remaining money cards are shuffled and placed face-down next to the board.
The explorer cards are separated in three piles
according to their backs and each pile is shuffled. Once shuffled, place the 6
Phase III cards (with the III on their backs) in a face down pile near the
board. Place the 12 Phase II cards on top of the Phase III cards (you may find
it convenient to rotate the Phase II cards 90 degrees, to help distinguish the
two sets from each other). The youngest player places the 18 Phase I cards in
front of himself and acts as the auctioneer. Throughout the game he flips the
top card of the current pile (first Phase I, then Phase II, and finally Phase
III) and begins the auction.
The game goes through 3 phases (I, II, and III).
In each phase, following happens:
After the auction of the last card of phase III the
game ends and the evaluation results.
1. Auction of the explorer cards
The auctioneer uncovers the uppermost card of the
current phase pile. He asks the player who bought the previous card to bid or
pass ("Inge, make your first bid for Pizarro."). For the first card of
phase 1, the auctioneer makes the first bid or pass. Play continues clockwise,
with each player raising the bid or passing. A player who passes is out of the
auction for this card. The auction continues until only one player is left. Bids
are paid with money cards (the numbers in the money bags are the values of the
cards). The high bidder discards sufficient money cards face-up to a discard
pile. The player puts the purchased explorer card in front of himself face down
(exception: see "Columbus" and "Magellan"). In this manner
one can always verify which cards he has bought. Immediately after the card is
bought, a ship of the player’s colour is added to or advanced on the board.
Important: in phase 1, each player can bid for, and possibly win, each explorer
card (therefore a player can buy up to three of the same explorer cards). In
phases II and III, only those players who bought at least 1 card of an explorer
in the previous phase can bid on that explorer in the current phase. If nobody
bids on a card, it is discarded from the game.that becomes by no player
ersteigert comes into the box back (in this case no ship is added or advanced
and no action is carried out).
2. Add or advance a ship and possibly execute an action
In phase I ships are added; in phases II and III, the
ships that were added in phase I are advanced. Ships not added in phase one are
returned to the box.
When a player buys a card in phase I, he places one of
his ships on the first space of the corresponding explorer.
When one of these players buys another card of that
explorer in phase II, he moves his ship from the first to the second space.
Likewise in phase III, he moves his ship from the second to the third space.
The explorers can carry out actions. These actions are
represented on the action spaces of the board and are clarified under "The
action fields" section below.
3. Repeat steps 1 and 2
Steps 1 and 2 are repeated until all explorer cards of
the current phase are auctioned. In phase 1 there are 18 cards, in phase II 12
cards and in phase III 6 cards.
4. New money cards at the end of a phase
At the end of phases I and II all players receive 2 new
money cards from the deck. The auctioneer shuffles the discards together with
the cards remaining in the deck and deals 2 money cards to each player. Some
players may receive additional money cards if the spaces their ships occupy
(matching the current phase) show money bags.
5. The next phase begins
The auctioneer puts the pile of explorer cards for the
new phase (II or III) in front of himself and flips up the first card. The game
continues as described in steps 1-5.
After the auction of the last explorer card of phase
III, the (only) scoring occurs and the victor is determined (see
There are 63 money cards—seven complete sets numbered
1-9. They are required to purchase explorer cards. Money cards left in a
player’s hand at the end of the game score additional victory points.
Each card shows a money bag in the four corners with a
number between 1 and 9. Between the money bags, a crown with the number 1, 2, or
3 is depicted. The number in the money bag indicates its monetary value in the
auction. If a player receives an explorer card for 7 ducats, for example, he can
pay with 1 money card of value 7 or with 2 money cards valued 5 and 2 or with
another mixture of his choice. If a player doesn’t have exact change, he must
overpay and receive no change. The number in the crown indicates the victory
points a player receives in addition to his other victory points if he holds the
card in his hand at the end of the game.
Note: During each phase, players do not draw new money
cards (exception: see "Vasco da Gama"). They receive new money cards
only at the end of phases I and II!
Each half board shows 3 explorers and 1 scoring track
for the end of the game. Each explorer has 3 spaces next to each other. The
leftmost space is for phase 1, the middle for phase II and the right for phase
III. Players’ ships are placed on these spaces. Moreover the spaces may show
money bags, crowns, and actions.
The number in the money bag shows how many money cards
a player draws from the deck (at the end of the phase) for each ship he has on
that space. These are in addition to the 2 money cards all players draw at the
end of phases I and II. A player only draws cards as shown on the space matching
the current phase—spaces for prior phases do not generate more cards.
The number in the crown indicates how many victory
points a player receives at the end of the game for each ship on that space.
Actions are awarded when a ship is placed or advanced
onto a space. Some actions occur immediately and some are carried out later. In
some spaces there are no actions. The actions differ depending on which side of
the game board is used (A or B)
Plan A and B are identical
Phase I (veto) : Columbus cards from phase I give their
owners a veto of later auctions. The player puts the purchased Columbus card
face up in front of himself. From then on, he can use the veto whenever the
auctioneer uncovers a new explorer card.
Before the first player makes a bid on the just
uncovered explorer card, the player who possesses the Columbus card says:
"veto – we’ll auction this card later!" The auctioneer puts the
card at the bottom of the deck for that phase, and the player who vetoed turns
his Columbus card face down. He cannot use it again. Now the auctioneer uncovers
the next explorer card.
Phase II and III:
no action. The Columbus cards of phases II and III give no power of veto.
Plan A: no actions
Phase I, II:
Phase III (victory points) : This action is carried out
during scoring at the end of the game. First the player appraises all his other
ships, counts the victory points of his remaining money cards, and then finally
appraises the ship on the last Pizarro space. He shuffles the money card deck
and discard pile together, then turns up a card from this new deck. He may
continue drawing cards until he wishes to stop, or the sum of the cards’
monetary values (in the money bags, not the crowns) exceeds 20. If he stopped
before exceeding 20, he adds that monetary total to his victory point score
(again, the value of the money bags, not the crowns). If he broke 20, he gets 0
victory points for Pizarro. (In the example on page 8, if the player stopped
after the first three cards he’d score 13 points; drawing the fourth card
brings his total to 21, so he scores 0).
Plan A (Put a money card from your hand under the
Magellan explorer card)
Phase I: The purchasing player puts the Magellan card
face up in front of him. He must immediately put a money card from his hand face
down under the Magellan card (tip: if possible, a card with 3 in the crown).
Magellan therefore costs 1 card in addition to the bid. A player may not
purchase Magellan if he would have no more money cards after paying his bid (you
must still have a card to place beneath Magellan). If a player buys multiple
Magellan cards in phase 1, each should be placed as a separate pile in front of
him, with a money card under each.
Phase II and III:
Place the newly-purchased Magellan card face-up on top of any pile of Magellan
cards the purchaser already owns which he has not yet added to in this phase (in
other words, each Magellan pile can have no more than 2 Magellan cards in phase
II and 3 in phase III). The player must again put a money card from his hand
face down beneath that pile, adding it to the money card(s) already there. The
player scores victory points for each pile at the end of the game. For each
pile, total the numbers in the crowns on the money cards in that pile and
multiply that total by the number of money cards in the pile. In other words,
each money card scores 1x, 2x, or 3x its crown value depending on the size of
the pile it’s in.
Plan B (Put a money card from your bid under the
Phase I, II, III:
This works just like Plan A, but with the following differences: the money card
placed beneath Magellan must be one of the cards used to pay the player’s bid.
It is placed face up, rather than face down, beneath the Magellan card.
Plan A (Exchange money cards at the end of the phase)
Phase I, II:
At the end of phases I and II, after receiving all his new money cards, the
player can discard up to 3 money cards from his hand and draw an equal number of
new ones from the deck. He may do this once for each ship he has on the current
Phase III: no action
Plan B: no actions
Vasco da Gama (Draw money cards)
Phase I, II, III:
Immediately after buying a Vasco da Gama card, the buyer draws 1, 2, or 3 money
cards (depending on the phase) from the deck.
Phase I, II, III:
When a player wins a Vasco da Gama card, he must choose whether to place his
ship on the left or right side of the appropriate phase space. If he selects the
left side, he immediately draws 1, 2, or 3 money cards (depending on the phase)
from the deck. If he selects the right side he gets no action, but will score
victory points if his ship is still there at the end of the game.
Plan A (show all money cards)
Phase I, II, III:
After the buys pays his bid, he must immediately place all money cards in his
hand face up in front of him. If he receives new money cards through Vasco da
Gama (see above), he must put these face up also. At the end of the phase
(before new money cards are drawn), he may pick his cards back up.
Plan B (lose a money card at random)
Phase I, II, III:
After the buyer pays his bid, his left neighbour draws 1 money card from his
hand and discards it. If a player would have no more money cards after paying
his bid, he may not buy the Cook card.
When the last explorer card is auctioned, money cards
for the appropriate Phase III spaces are distributed and Phase III is concluded.
The player who bought the last explorer card begins the scoring phase. He counts
his victory points as follows: first he counts the numbers in crowns on the
spaces on which his ships stand (performing the Pizarro action, if applicable).
In addition he adds the numbers in crowns on all money cards that he holds in
his hand. Use two of his ships to mark his score on the scoring track. Then the
next player clockwise follows, and so forth. The player with the most victory
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