Article published at Mayfair games
Linie 1 is a game of building track and trolley racing. You are assigned a trolley line and a route of two or three stops. To complete this route you must build track that connects both of your terminals and all of your stops. Once you have built your route you race a trolley across this route. The first player to run their trolley across a complete route wins the game.
Place the game board in the middle of a table or other playing surface. The board contains the cobblestone spaces on which the players will lay track. It also has twelve buildings (labeled A through M) which represent places where the trolleys can stop on the routes the players will create. There are twelve terminals (two each for each line) outside of the cobblestone area where the trolleys start and finish their routes.
Before you play the first time, carefully separate the track tiles and the line and route cards and dispose of the excess material. There are six line cards, one for each possible trolley line, and twelve route cards, six with two stops and six with three stops. The two-stop route cards will be used in four and five player games; the three-stop route cards are for two and three player games.
Before each game, shuffle the line cards and deal one face down to each player. Shuffle the appropriate route cards (three stops for 2-3 players; two stops for 4-5 players) and deal one face-down to each player. The unused line and route cards should be set aside face down. The six trolleys, the twelve stop signs and the die are set next to the board.
Some of the track tiles have dark backs with circles. Separate these from the other track tiles. Place the light tiles face down in a pile accessible by all players. These are the tiles that players will draw from during the game. From the dark tiles, give each player three straight and two curved pieces of track. These are the player's starting tiles. Each player's tiles always remain face up. The remaining dark tiles are set aside and are not used.
The game has two parts: first, each player lays track. The goal of this part is to build one continuous line of track that connects your two terminals with each stop listed on your route card.
Once you have completed your route, the second part of the game begins. Instead of building, you run your trolley from one of your terminals, past each stop on your route, to your second terminal. The first player to finish running his route wins the game.
The goal of the first part of the game is to complete a track that connects your two terminals and your two (or three) buildings. The terminals that must be included in your route are indicated on your line card. The number on the line card represents your line number, which corresponds to two of the terminals on the board.
Your route card shows which buildings you must connect. If you are playing a 2 or 3 player game, you must connect 3 buildings; in a 4 or 5 player game, this number is reduced to 2. To determine which 2 (or 3) buildings you must connect, find your line number on your route card. The two (or three) buildings listed next to your line number are the stops you must make to complete your route. You can connect these buildings in any order.
The information on each player's line and route cards should be kept private until the player is ready to begin running his trolley.
Example (page 2) for 2 or 3 players:
Playing the Game
The first player to complete his route and move his trolley from his starting terminal, past each of the stops on his route (in any order), to his ending terminal, wins the game.
Laying Track Tiles
Until you have completed your assigned route, you will lay two track tiles on the board each turn. Each tile may be placed on an empty cobblestone square or may replace a tile that has been previously laid.
Whether the tile is a new tile or a replacement tile, it must adhere to the
Once both tiles are placed, draw two tiles from the face down pile of tiles to replace the two that you used. The player to your left then begins his turn.
Page 2 of the German rules contains examples of proper and improper tile placements. The placements shown on the lower left are all correct; the placements on the lower right are incorrect. The incorrect placements are labeled A-E to indicate which rule each one violates. (page 2, bottom left)
The top left of page 3 of the German rules contains an example of correct and incorrect placement of a tile between two existing tiles. The 1st Illustration shows the two track tiles; the 2nd Illustration shows two legal tile plays; and the 3rd Illustration shows two illegal tile plays. These plays are illegal because they do not continue the track begun by the existing track on the right (rule D).
Exchanging Track Tiles
Under certain circumstances, you may want to exchange an already placed track tile with one from your hand. To do so, ALL previously existing track on the tile that you replace must be maintained exactly as it was. In effect, tile exchanges are upgrades and can only add new connections. All new connections must follow the track laying rules described above.
The illustrations in the middle left of page 3 show examples of correct and incorrect upgrades. The 1st illustration shows the three tiles before the upgrade attempt; the 2nd Illustration shows two legal upgrades; and the 3rd Illustration shows two illegal upgrades. The left illegal play does not maintain the straight horizontal portion of the original tile, and the right illegal play does not maintain the downward turn on the original tile.
When you exchange tiles, you take the tile that you replaced as one of your 5 tiles instead of drawing a replacement for the tile you played. Thus, if you exchange one tile in your turn, you only draw one tile at the end of your turn. If you exchange two tiles, you draw no new tiles. The exchanged tile can be used in the same turn that it is taken if you have not already played a second tile that turn.
Track tiles marked with trees or shrubs CANNOT be replaced once they are played, but they can replace other tiles. There is a list of track tiles on the bottom of page 4 which shows all possible tiles and how many of each is included in the game. The bottom row of tiles all have trees and, thus, cannot be replaced.
Track tiles that have trolleys or stop signs on them may be exchanged. Simply remove the trolleys and/or stop signs while exchanging and replace them after making the exchange.
Two side-by-side tiles may be exchanged simultaneously as long as all track laying rules are obeyed for both tiles.
An example of a legal side-by-side exchange is shown on the upper right of page 3 of the German rules. Note that neither piece could have been exchanged by these pieces unless both pieces were exchanged together, since the new tracks lead into each other.
There are 12 buildings (labeled A - M) on the board. As indicated above, no track can be built on these spaces. However, when the first track tile is placed adjacent (horizontally or vertically, but not diagonally) to one of these buildings, a stop sign is placed on top of that tile. Only the first adjacent tile gets a stop sign; each building can have only one stop sign next to it. Each player who has that building on their route must include that building's stop sign as part of their route.
The example shown on the lower right of page 3 of the German rules shows the placement of a stop sign next to building H on tile A. The spaces marked with X could not have a stop sign placed on them because they are diagonal to the building. Spaces B, C, and D will not have stop signs as space A already has one. A player with building H as one of his stops will have to stop at tile A when he runs his route, even if he uses the track on tile D. Passing by a building does not count toward completing your route unless you stop at the stop sign.
Running your Trolley
If, at the beginning of your turn, the route your trolley must run is complete, you may begin to run your trolley on that route. Once you have begun your run you cannot lay any more track tiles. Your unused track tiles remain face up in front of you. If the track tiles in the box are depleted, the other players may select from these tiles when drawing new tiles.
Before you begin your trip, show the other players your line card and your route card.
Trace the route you will follow with your finger to show the other players that you can
make all the required stops. If the other players catch a mistake, then you must go back
to laying track tiles until your route is truly complete, at which time you can begin
running your trolley. If there are no mistakes, you can begin your run.
To begin your trip, place your trolley (the numbers are on the top) in either of your terminals. Then, on each turn roll the special die and move your trolley as indicated on the die. If a number is rolled, the trolley is moved forward that number of spaces. If the stop symbol "H" is rolled, then the player moves his trolley along his route up to the next stop sign or terminal (including a terminal of another player). It does not matter whether the stop sign is part of his designated route or not; the trolley must stop either way. In his next turn the player moves on normally.
The trolleys may only be driven forwards, never backwards. The trolley must exactly follow the route that you traced when you began your trip, even if a better route is created by another player's upgrade during your run.
Trolleys from different lines can stop in the same space and may pass each other on the same track. Trolleys may also move through the terminals (their own or other players) as if they were normal track. The entire terminal counts as one space.
Trolleys cannot use intersections that make right angle or sharper turns. Track that makes a gentle curve from one side of a tile to another side over the space of an entire tile is not considered a right angle.
The top right of page 4 of the German rules is an example of movement. The player playing line 1 has just begun running his trolley by placing it in his "Waldburgstrasse" terminal. The player's announced route is indicated by the dashed line. If he rolls a "3," the trolley moves to the space marked with an "X." If he rolls an "H," the trolley leaves terminal 1 and travels all the way to the stop sign next to building "I." Note that on the space marked with an "A", the trolley would not be allowed to turn since no right angle turns are allowed. Similarly, this trolley could not turn toward terminal 6 at the space marked with an "X", as this turn is greater than a right angle. If the trolley were coming from the other direction, this turn would be possible.
If you take a wrong turn and discover that it is not possible to complete your run from your current location, remove your trolley from the board. Next turn, start over again from one of your terminals. If you discover that your route really wasn't completed and thus you will never be able to complete your run, remove your trolley and begin playing track again on your next turn. Once your track is reconnected, you can place your trolley in one of your stations and start again.
Ending the Game
Once a player completes their run, the game ends and that player is the winner. To complete your run, you must move your trolley from one station to the other, stopping at all the stops required by your route card. You do not have to arrive at your ending terminal by an exact count.
Invented by Stefan Dorra.
Published by Goldsieber Spiele.
Edited by Jay Tummelson & Tom Smith.
Copyright 1995, Stefan Dorra.
For 2 - 5 players.
40 - 60 minutes for 5 players.
20 - 30 minutes for 2 players.
(average: 30-45 minutes)
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